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crates.io · #4034 most downloaded on crates.io
A library to build rich terminal user interfaces or dashboards
Last release 4 years ago
no release in 18 months
Ships fairly regularly
a new release about every 2 months
Most releases are documented
notes for 29 of 33 stable releases
Nothing withdrawn
no release was ever pulled
10 years old
37 releases · first in 2016
Features Bump crossterm to 0.25
crossterm to 0.25Features Update crossterm to 0.23 .
crossterm to 0.23.Add option to widgets::List to repeat the hightlight symbol for each line of multi-line items ( #533 ).
One column per quarter.
widgets::List to repeat the hightlight symbol for each line of multi-line items (#533).Axis labels in the Chart widget (#568).1.56.1.crossterm is now the default backend.crossterm backend, you can simplify your dependency specification in Cargo.toml:- tui = { version = "0.16", default-features = false, features = ["crossterm"] }
+ tui = "0.17"If you are using the termion backend, your Cargo is now a bit more verbose:
- tui = "0.16"
+ tui = { version = "0.17", default-features = false, features = ["termion"] }crossterm has also been bumped to version 0.22.
Because of their apparent low usage, curses and rustbox backends have been removed.
If you are using one of them, you can import their last implementation in your own project:
Canvas widget are now text::Spans.widgets::canvas::Context::print has thus been updated:- ctx.print(x, y, "Some text", Color::Yellow);
+ ctx.print(x, y, Span::styled("Some text", Style::default().fg(Color::Yellow)))Add From<Cow<str>> implementation for text::Text ( #471 ).
crossterm to 0.20.From<Cow<str>> implementation for text::Text (#471).widgets::Block (#462).widgets::Gauge and avoid panics because of overflows with long labels (#494).widgets::Chart (#512).widgets::Table (#514).widgets::List andwidgets::Chart (#516).Add a read-only view of the terminal state after the draw call ( #440 ).
The Table widget got a lot of improvements that should make it easier to work with:
The Table widget got a lot of improvements that should make it easier to work with:
Rows are now a collection of Cells, themselves wrapping a Text. This means you can styleTable, an entire Row, an entire Cell and rely on the styling capabilities ofText to get full control over the look of your Table.Rows can have multiple lines.Row always visible at the top.Rows can have a bottom margin.Taking the example of the code in examples/demo/ui.rs, this is what you may have to change:
let failure_style = Style::default()
.fg(Color::Red)
.add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
- let header = ["Server", "Location", "Status"];
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
- Row::StyledData(vec![s.name, s.location, s.status].into_iter(), style)
+ Row::new(vec![s.name, s.location, s.status]).style(style)
});
- let table = Table::new(header.iter(), rows)
+ let table = Table::new(rows)
+ .header(
+ Row::new(vec!["Server", "Location", "Status"])
+ .style(Style::default().fg(Color::Yellow))
+ .bottom_margin(1),
+ )
.block(Block::default().title("Servers").borders(Borders::ALL))
- .header_style(Style::default().fg(Color::Yellow))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),Here, we had to:
Row which is noenum but a struct. It accepts anything that can be converted to an iterator of thingsCellTable::header to set it.Table::header_style has been removed since the style can be directly set usingRow::style. In addition, we wantRow::bottom_margin.You may want to look at the documentation of the different types to get a better understanding:
Paragraph widget.Style::reset to create a Style resetting all styling properties when applied.Gauge widget with unicode blocks.cargo-make rather than make for easier on-boarding.Add LineGauge widget which is a more compact variant of the existing Gauge .
LineGauge widget which is a more compact variant of the existing Gauge.crossterm to 0.18Table widget when the widths of columns is controlled byPercentage and Ratio constraints.Make it easier to work with string with multiple lines in Text ( #361 ).
Add the dot character as a new type of canvas marker ( #350 ).
Block::title_style is deprecated.
A new method has been added to Frame called set_cursor. It lets you specify where the cursor
should be placed after the draw call. Furthermore like any other widgets, if you do not set a cursor
position during a draw call, the cursor is automatically hidden.
For example:
fn draw_input(f: &mut Frame, app: &App) {
if app.editing {
let input_width = app.input.width() as u16;
// The cursor will be placed just after the last character of the input
f.set_cursor((input_width + 1, 0));
} else {
// We are no longer editing, the cursor does not have to be shown, set_cursor is not called and
// thus automatically hidden.
}
}In order to make this possible, the draw closure takes in input &mut Frame instead of mut Frame.
It has been reported several times that the text styling capabilities were somewhat limited in many
places of the crate. To solve the issue, this release includes a new set of text primitives that are
now used by a majority of widgets to provide flexible text styling.
Text is replaced by the following types:
Span: a string with a unique style.Spans: a string with multiple styles.Text: a multi-lines string with multiple styles.However, you do not always need this complexity so the crate provides From implementations to
let you use simple strings as a default and switch to the previous primitives when you need
additional styling capabilities.
For example, the title of a Block can be set in the following ways:
// A title with no styling
Block::default().title("My title");
// A yellow title
Block::default().title(Span::styled("My title", Style::default().fg(Color::Yellow)));
// A title where "My" is bold and "title" is a simple string
Block::default().title(vec![
Span::styled("My", Style::default().add_modifier(Modifier::BOLD)),
Span::from("title")
]);Buffer::set_spans and Buffer::set_span were added.Paragraph::new expects an input that can be converted to a Text.Block::title_style is deprecated.Block::title expects a Spans.Tabs expects a list of Spans.Gauge custom label is now a Span.Axis title and labels are Spans (as a consequence Chart no longer has generic bounds).Previously Style was used to represent an exhaustive set of style rules to be applied to an UI
element. It implied that whenever you wanted to change even only one property you had to provide the
complete style. For example, if you had a Block where you wanted to have a green background and
a title in bold, you had to do the following:
let style = Style::default().bg(Color::Green);
Block::default()
.style(style)
.title("My title")
// Here we reused the style otherwise the background color would have been reset
.title_style(style.modifier(Modifier::BOLD));In this new release, you may now write this as:
Block::default()
.style(Style::default().bg(Color::Green))
// The style is not overidden anymore, we simply add new style rule for the title.
.title(Span::styled("My title", Style::default().add_modifier(Modifier::BOLD)))In addition, the crate now provides a method patch to combine two styles into a new set of style
rules:
let style = Style::default().modifer(Modifier::BOLD);
let style = style.patch(Style::default().add_modifier(Modifier::ITALIC));
// style.modifer == Modifier::BOLD | Modifier::ITALIC, the modifier has been enriched not overiddenStyle::modifier has been removed in favor of Style::add_modifier and Style::remove_modifier.Buffer::set_style has been added. Buffer::set_background is deprecated.BarChart::style no longer set the style of the bars. Use BarChart::bar_style in replacement.Gauge::style no longer set the style of the gauge. Use Gauge::gauge_style in replacement.The List widget has been refactored once again to support items with variable heights and complex
styling.
List::new expects an input that can be converted to a Vec<ListItem> where ListItem is aListItem contains aText.List::items has been removed.// Before
let items = vec![
"Item1",
"Item2",
"Item3"
];
List::default().items(items.iters());
// After
let items = vec![
ListItem::new("Item1"),
ListItem::new("Item2"),
ListItem::new("Item3"),
];
List::new(items);See the examples for more advanced usages.
Paragraph::wrap expects Wrap instead of bool to let users decided whether they want to trim
whitespaces when the text is wrapped.
// before
Paragraph::new(text).wrap(true)
// after
Paragraph::new(text).wrap(Wrap { trim: true }) // to have the same behavior
Paragraph::new(text).wrap(Wrap { trim: false }) // to use the new behaviorYou can now scroll horizontally in Paragraph. The argument of Paragraph::scroll has thus be
changed from u16 to (u16, u16).
You can now serialize and de-serialize Style using the optional serde feature.
Fix out of bounds panic in widgets::Tabs when the widget is rendered on small areas.
widgets::Tabs when the widget is rendered on
small areas.Ignore zero-width graphemes in Buffer::set_stringn.
Buffer::set_stringn.Fix usize overflows in widgets::Chart when a dataset is empty.
widgets::Chart when a dataset is empty.Fix usize overflows in widgets::Line drawing algorithm.
widgets::canvas::Line drawing algorithm.The List widget now takes into account the width of the highlight_symbol when calculating the total width of its items. It prevents items to overflow
List widget now takes into account the width of the highlight_symbol
when calculating the total width of its items. It prevents items to overflow
outside of the widget area.Introduce stateful widgets, i.e widgets that can take advantage of keeping some state around between two draw calls (#210 goes a bit more into the det
Table row to be selected.// State initialization
let mut state = TableState::default();
// In the terminal.draw closure
let header = ["Col1", "Col2", "Col"];
let rows = [
Row::Data(["Row11", "Row12", "Row13"].into_iter())
];
let table = Table::new(header.into_iter(), rows.into_iter());
f.render_stateful_widget(table, area, &mut state);
// In response to some event:
state.select(Some(1));
graph_type property on the Dataset of a Chart widget. By
default it will be Scatter where the points are drawn as is. An other
option is Line where a line will be draw between each consecutive points
of the dataset.Style
objects.Chart widget is shown or
not. You can now set custom constraints using
Chart::hidden_legend_constraints.Table::header_gap to add some space between the header and the first
row.log from the dependenciesBarChart::bar_set,
Sparkline::bar_set and Canvas::marker). You can check how the
--enhanced-graphics flag is used in the demos.Widget::render has been deleted. You should now use Frame::render_widget
to render a widget on the corresponding Frame. This makes the Widget
implementation totally decoupled from the Frame.// Before
Block::default().render(&mut f, size);
// After
let block = Block::default();
f.render_widget(block, size);
Widget::draw has been renamed to Widget::render and the signature has
been updated to reflect that widgets are consumable objects. Thus the method
takes self instead of &mut self.// Before
impl Widget for MyWidget {
fn draw(&mut self, area: Rect, buf: &mut Buffer) {
}
}
/// After
impl Widget for MyWidget {
fn render(self, arera: Rect, buf: &mut Buffer) {
}
}
Widget::background has been replaced by Buffer::set_background// Before
impl Widget for MyWidget {
fn render(self, arera: Rect, buf: &mut Buffer) {
self.background(area, buf, self.style.bg);
}
}
// After
impl Widget for MyWidget {
fn render(self, arera: Rect, buf: &mut Buffer) {
buf.set_background(area, self.style.bg);
}
}
Shape trait for objects that can be draw on a Canvas widgets.
Instead of returning an iterator over its points, a Shape is given a
Painter object that provides a paint as well as a get_point method. This
gives the Shape more information about the surface it will be drawn to. In
particular, this change allows the Line shape to use a more precise and
efficient drawing algorithm (Bresenham's line algorithm).SelectableList has been deleted. You can now take advantage of the
associated ListState of the List widget to select an item.// Before
List::new(&["Item1", "Item2", "Item3"])
.select(Some(1))
.render(&mut f, area);
// After
// State initialization
let mut state = ListState::default();
// In the terminal.draw closure
let list = List::new(&["Item1", "Item2", "Item3"]);
f.render_stateful_widget(list, area, &mut state);
// In response to some events
state.select(Some(1));
widgets::Marker has been moved to symbols::MarkerAdd cross symbol to the symbols list.
title_style to style the title of Axis.Use Constraint instead of integers to specify the widths of the Table widget's columns. This will allow more responsive tables.
Constraint instead of integers to specify the widths of the Table
widget's columns. This will allow more responsive tables.Table::new(header, row)
.widths(&[15, 15, 10])
.render(f, chunk);
becomes:
Table::new(header, row)
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
])
.render(f, chunk);
Layout.Avoid overflow errors in canvas
Text implements PartialEqAvoid a division by zero when all values in a barchart are equal to 0.
### Breaking Changes * Update crossterm backend
Fix a panic in the Sparkline widget
Add a new curses backend (with Windows support thanks to pancurses).
pancurses).Backend::get_cursor and Backend::set_cursor methods to query and
set the position of the cursor.Crossterm backend.Ratio as a new variant of layout Constraint. It can be used to define
exact ratios constraints.Style by changing Modifier
from an enum to a bitflags struct.So instead of writing:
let style = Style::default().add_modifier(Modifier::Italic);
one should use:
let style = Style::default().add_modifier(Modifier::ITALIC);
// or
let style = Style::default().add_modifier(Modifier::ITALIC | Modifier::BOLD);
Crossterm backend.Buffer are merged.Add a new canvas shape: Rectangle.
Rectangle.Crossterm backend.Tabs.Frame::size.### Features * Add experimental test backend
show_cursor is called when Terminal is dropped if the cursor is hidden.
show_cursor is called when Terminal is dropped if the cursor is hidden.Remove custom termion backends. This is motivated by the fact that termion structs are meant to be combined/wrapped to provide additional functionalit
termion backends. This is motivated by the fact that
termion structs are meant to be combined/wrapped to provide additional
functionalities to the terminal (e.g AlternateScreen, Mouse support, ...).
Thus providing exclusive types do not make a lot of sense and give a false
hint that additional features cannot be used together. The recommended
approach is now to create your own version of stdout:let stdout = io::stdout().into_raw_mode()?;
let stdout = MouseTerminal::from(stdout);
let stdout = AlternateScreen::from(stdout);
and then to create the corresponding termion backend:
let backend = TermionBackend::new(stdout);
The resulting code is more verbose but it works with all combinations of
additional termion features.
Replace Item by a generic and flexible Text that can be used in both Paragraph and List widgets.
Item by a generic and flexible Text that can be used in both
Paragraph and List widgets.Style.Remove Group and introduce Layout in its place
Crossterm backendGroup and introduce Layout in its place
Terminal is no longer required to compute a layoutSize has been renamed ConstraintFrame instead of a Terminal in order to
avoid mixing draw and render callsdraw on Terminal expects a closure where the UI is built by rendering
widgets on the given FrameWidget trait
draw takes area by valuerender takes a Frame instead of a TerminalSelectableList can have no selected item and the highlight symbol is hidden
in this caseParagraph. Paragraph now expects an iterator
of Text itemsAdd start_corner option for List
start_corner option for ListParagraphUse FnOnce instead of FnMut in Group::render
Terminal implements DebugFnOnce instead of FnMut in Group::renderAdd AlternateScreenBackend in termion backend
AlternateScreenBackend in termion backendTermionBackend::with_stdout in order to let an user of the library
provides its own termion structBuffer::pos_ofdebug_assert in Buffer::pos_ofSelectableList to the underlying ListAdd MouseBackend in termion backend to handle scroll and mouse events
MouseBackend in termion backend to handle scroll and mouse eventsItem for items in a Listlog4rs as a dev-dependencies in favor of stderrlogTermionBackend to RawBackend (to distinguish it from the MouseBackend)List to allow passing iterators as itemsTable to allow using iterators as rows and headerTabsborder bitflags to BordersNothing published for this version
Nothing published for this version
Nothing published for this version
Nothing published for this version
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