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Conversions between naga and wgpu-types. Part of the wgpu project
Last release 1 months ago
22 Aug 2026
Ships on a steady schedule
a new release about every 2 months
Nearly every release is documented
notes for 7 of 7 stable releases
Nothing withdrawn
no release was ever pulled
6 months old
7 releases · first in 2026
One column per month.
Stop passing an un-waited fence to vkAcquireNextImageKHR on non-Windows platforms, which triggered VUID-vkAcquireNextImageKHR-fence-10066 validation e
vkAcquireNextImageKHR on non-Windows platforms, which triggered VUID-vkAcquireNextImageKHR-fence-10066 validation errors every frame since v30.0.0. By @ErichDonGubler in #9855.Some types have changed canonical locations, but are re-exported in their previous places, so there should not be any breaking changes caused by this.
This allows gaps in VertexState's buffers and adds support for unbinding vertex buffers, bringing us in compliance with the WebGPU spec. As a result of this, VertexState's buffers field now has type of &[Option<VertexBufferLayout>]. To migrate, wrap vertex buffer layouts in Some:
let vertex_state = wgpu::VertexState {
module: &vs_module,
entry_point: Some("vs_main"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
buffers: &[
- &vertex_buffer_layout
+ Some(&vertex_buffer_layout)
],
};@interpolate(flat)To align with the shading language specifications, naga no longer assumes that integer-typed shader I/O should have flat interpolation, i.e., should not be interpolated. Even though flat interpolation is the only choice for integer I/O, it must be still specified explicitly.
WGSL:
struct FragmentInput {
@location(0) tex_coord: vec2<f32>,
- @location(1) index: i32,
+ @location(1) @interpolate(flat) index: i32,
}GLSL:
-layout(location = 1) in int index;
+layout(location = 1) flat in int index;By @andyleiserson in #9321.
Creating a BufferSlice with a length of 0 no longer causes a panic.
Empty buffer slices can be:
Empty buffer slices cannot be:
set_index_buffer or set_vertex_buffer#3170 tracks making it possible to pass a zero-size BufferSlice to set_vertex_buffer and set_index_buffer in the future.
Zero-size buffer bindings are still not permitted. BufferBinding and BindingResource now implement TryFrom<BufferSlice> instead of From<BufferSlice>. The TryFrom conversion will fail if the slice is zero-size.
-let slice = buffer.slice(0..0); // panic!
-let mapping = BufferBinding::from(slice); // infallible
+let slice = buffer.slice(0..0); // okay
+let mapping = BufferBinding::try_from(slice).unwrap(); // panicRelatedly, BufferSlice::size() now returns BufferAddress (u64) instead of BufferSize (NonZero<u64>), since an empty slice has size 0.
By @beholdnec in #8505.
Surfaces can now be configured with an explicit color space, enabling HDR and wide-gamut output where the platform supports it. SurfaceConfiguration has a new color_space field, and SurfaceCapabilities reports the supported color spaces for every supported format in a new format_capabilities field. SurfaceColorSpace::is_hdr() classifies a color space (the extended-range and PQ/HLG spaces are HDR) so you can branch after picking one.
The new SurfaceColorSpace::Auto default reproduces wgpu's historical behavior (extended linear scRGB for Rgba16Float where supported, sRGB otherwise; never a wide-gamut or HDR color space). To migrate, add the field:
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
+ color_space: wgpu::SurfaceColorSpace::Auto,
..
};Support by backend:
| Color space / feature | Vulkan | DX12 | Metal | WebGPU | GLES |
|---|---|---|---|---|---|
Srgb |
✅ | ✅ | ✅ | ✅ | ✅ |
ExtendedSrgb |
✅¹ | ❌ | ✅ | ✅ | ❌ |
ExtendedSrgbLinear (scRGB) |
✅¹ | ✅ | ✅ | ❌ | ❌ |
DisplayP3 |
✅¹ | ❌ | ✅ | ✅ | ❌ |
ExtendedDisplayP3 |
❌ | ❌ | ✅ | ✅ | ❌ |
Bt2100Pq (HDR10) |
✅¹ | ✅ | ✅ | ❌ | ❌ |
Bt2100Hlg |
✅¹ | ❌ | ✅ | ❌ | ❌ |
¹ Vulkan support for extended color spaces depends on the driver/platform.
The current state of HDR on the current monitor can be queried with Surface::display_hdr_info.
For wgpu-hal users: hal::SurfaceConfiguration gained a color_space field (never Auto), and hal::SurfaceCapabilities::formats is now Vec<SurfaceFormatCapabilities> instead of Vec<TextureFormat>.
A new standalone example, examples/standalone/03_hdr_surface, prints a surface's (format, color space) capabilities and renders an HDR luminance test pattern through the most capable color space available.
By @stuartparmenter in #9658.
naga-types crateTo better re-use code between internal crates and prepare for future additions, there is a new crate called naga-types which contains some useful datatypes used by naga and wgpu, without pulling in naga itself.
Some types have changed canonical locations, but are re-exported in their previous places, so there should not be any breaking changes caused by this.
By @inner-daemons in #9434.
StagingBelt::finish_and_recall_on_submit, a convenience that combines finish and recall by deferring the buffer re-map via CommandEncoder::map_buffer_on_submit, so no explicit recall() call is needed after submission. By @ruihe774.i16/u16 16-bit integer support in WGSL shaders, gated behind Features::SHADER_I16 and enable wgpu_int16;. Supported on Vulkan, Metal, and DX12 (SM 6.2+). By @JMS55 in #9412.BlasGeometrySizeDescriptors::AABBs, BlasAabbGeometry, and related descriptors). By @dylanblokhuis in #9290apply_limit_buckets member in RequestAdapterOptions, which is false by default. By @andyleiserson in #9119.wgpu_types::texture::format::TextureChannel accessible as wgpu::TextureChannel. By @TornaxO7 in #9349.per_vertex in Metal and DX12, as well as some validation for per_vertex, and a new enable extension, wgpu_per_vertex. By @inner-daemons in #9219.ComputePass version of CommandEncoder::transition_resources that allows intra-pass transitions. By @wingertge in #9371.Device::create_texture_from_hal now takes an explicit initial_state: wgt::TextureUses parameter declaring the state the wrapped foreign resource is already in. Previously the tracker hard-coded TextureUses::UNINITIALIZED for the wrapped texture, which is a content-discarding transition under the Vulkan spec. This affected zero-copy hardware-decoded video imports on the platforms where compressed modifiers are used. To migrate, pass wgpu::TextureUses::UNINITIALIZED to preserve the previous behaviour:
let texture = unsafe {
- device.create_texture_from_hal::<Vulkan>(hal_texture, &desc)
+ device.create_texture_from_hal::<Vulkan>(hal_texture, &desc, wgpu::TextureUses::UNINITIALIZED)
};as_custom to many new API types and expose Tlas::lowest_unmodified (letting custom backends perform partial TLAS updates), increasing the capabilities of custom backends. Also fixed render bundles on custom backends. By @inner-daemons in #9605.copy_texture_to_texture to allow copying a single plane of a multi-planar source (NV12, P010) into a single-plane destination of the matching format (e.g. NV12 Plane0 → R8Unorm, NV12 Plane1 → Rg8Unorm). copy_size is interpreted in plane texels, not luma texels. By @AdrianEddy in #9551.InstanceFlags::STRICT_WEBGPU_COMPLIANCE flag, which restricts the available feature set to the one defined by the WebGPU specification. By @teoxoy in #9586.QuerySet::destroy by @sagudev in #9671QuerySet::ty and QuerySet::count getters. By @sagudev in #9672.Surface::display_hdr_info, a read-only snapshot of the backing display's HDR characteristics (luminance in nits, EDR headroom, primaries, bit depth, and a coarse dynamic-range/gamut bucket) for tone-mapping. DisplayHdrInfo::tone_map_headroom() folds it into the one multiplier most tone-mappers want; whether to request an HDR surface at all is a separate, capability question answered by SurfaceCapabilities, not by this live value. Populated on DX12 and Vulkan on Windows, Metal on macOS, and the web. By @stuartparmenter.Limits::max_buffers_and_acceleration_structures_per_shader_stage, a combined limit for all buffer types (storage, uniform, vertex buffers, and acceleration structures) that share Metal's buffer argument table. On Metal without InstanceFlags::STRICT_WEBGPU_COMPLIANCE set, the new limit and the individual per-type limits (max_storage_buffers_per_shader_stage, max_uniform_buffers_per_shader_stage, max_vertex_buffers, max_acceleration_structures_per_shader_stage) are set to 29. By @teoxoy in #9709.spirv-out ray tracing pipelines. By @Vecvec in #9085.naga::front::wgsl::ParseError::notes(). By @kwillemsen in #9572.coopMultiplyAdd(f16, f16, f32) -> f32. By @seddonm1 in #9629.dx12::Queue::add_wait_fence / add_signal_fence (and matching remove_* companions). They stage ID3D12CommandQueue::Wait / Signal calls on the next Queue::submit. The wait calls are issued before the submit's ExecuteCommandLists, the signal calls after wgpu's own Signal(signal_fence, signal_value). Cross-API interop crates use this to GPU-side gate / publish wgpu submits against foreign-API fences. By @AdrianEddy in #9463.dx12::Texture::with_plane_slice so cross-API importers can wrap one plane of a multi-plane DXGI resource (e.g. DXGI_FORMAT_NV12) as a single-plane wgpu texture. By @AdrianEddy in #9551.vulkan::Queue::add_wait_semaphore and vulkan::Queue::remove_wait_semaphore. Lets external producers (CUDA / OpenCL / D3D12 imported via VK_KHR_external_semaphore_*) be waited on at the next Queue::submit call without a CPU block. By @AdrianEddy in #9461.vulkan::Device::texture_from_dmabuf_fd() for importing DMA-buf textures on Linux, with VULKAN_EXTERNAL_MEMORY_FD and VULKAN_EXTERNAL_MEMORY_DMA_BUF feature flags. By @todo in #9412.RawWindowHandle::Drm on Unix, conditional on the drm feature.
wgpu_hal::vulkan::Buffer::raw_handle() for retrieving the underlying vk::Buffer resource. By @WillowGriffiths in #9459.metal::Queue::add_wait_event / add_signal_event (with remove_* companions) to stage MTLSharedEvent waits/signals on the next Queue::submit, for GPU-side interop with foreign APIs. Waits run on an internal CB committed before user CBs. By @AdrianEddy in #9483.Features::CLIP_DISTANCES. By @ErichDonGubler in #9270.DropCallbacks to Metal textures. By @jerzywilczek in #9634.Adapter::new_external() for WebGL2 (just like EGL/WGL) to import an external WebGL2 rendering context, and expose the imported context back through Adapter::adapter_context() / Device::context(). By @pepperoni505 in #9438.gles::Device::buffer_from_raw for wrapping an externally-owned GL buffer as a wgpu_hal::gles::Buffer. By @AdrianEddy in #9550.Features::TEXTURE_FORMAT_16BIT_NORM on OpenGL, including storage-texture usage where the driver supports it. By @AdrianEddy in #9601.SurfaceTexture::present() has been replaced by Queue::present(surface_texture). By @inner-daemons and @atlv24 in #9361.Features::CLIP_DISTANCE, naga::Capabilities::CLIP_DISTANCE, and naga::BuiltIn::ClipDistance have been renamed to CLIP_DISTANCES and ClipDistances (viz., pluralized) as appropriate, to match the WebGPU spec. By @ErichDonGubler in #9267.InvalidWorkgroupSizeError, which is now used by DrawError::InvalidGroupSize and StageError::InvalidWorkgroupSize. By @andyleiserson in #9357.Queue::write_buffer now returns an error if the offset is invalid or the buffer lacks COPY_DST. By @39ali in #9374.Buffer::get_mapped_range and variants now return Result<_, MapRangeError>> instead of panicking, in line with WebGPU spec. By @atlv24 in #9281.dispatch and dispatch_indirect methods on pass and bundle encoders have been renamed to dispatch_workgroups and dispatch_workgroups_indirect, respectively, to match the WebGPU spec. By @ErichDonGubler in #9362.LoadOp::DontCare can no longer be deserialized, and the LoadOpDontCare token no longer implements Default. This ensures that DontCare can only be used with unsafe, as intended. By @kpreid in #9428.InvalidWorkgroupSizeError, which is now used by DrawError::InvalidGroupSize and StageError::InvalidWorkgroupSize.BuildAccelerationStructureError variant OffsetLimitedTo4GB and changed IndirectBufferOverrun to contain offset and size rather than start and end offsets.IndexFormat::byte_size now returns u32 instead of usize.map_label helpers have changed slightly. By @beicause and @andyleiserson in #9480, #9481, and #9526.
TextureDescriptor::map_label_and_view_formats and SurfaceConfiguration::map_view_formats now take FnOnce(&V) instead of FnOnce(V).map_label helpers except CreateShaderModuleDescriptorPassthrough now have the signature map_label<'a, K>(&'a self, fun: impl FnOnce(&'a L) -> K) (previously the lifetimes were implicit and thus could differ).wgpu-core to enable queue submission processing on one thread to proceed while another thread is blocked in a device poll. To facilitate this, wgpu-hal fences are now internally synchronized. By @Vecvec in #9475.AdapterInfo::transient_saves_memory now is Option<bool> instead of bool. It is None on web and Some on native platforms. By @beicause in #9568.TextureUsages::TRANSIENT is renamed to TextureUsages::TRANSIENT_ATTACHMENT and brought in line with WebGPU spec. Transient textures may now only be used with LoadOp::Clear or LoadOp::DontCare (if it is available) and StoreOp::Discard. By @beicause in #9568.Debug implementations across the public API (including TextureBlitter and its builder, SurfaceTarget, ErrorScopeGuard, and QueueWriteBufferView) and enabled the missing_debug_implementations lint. By @euclio in #9730 and @kpreid in #9744.intersector to using an intersection_query on metal so AABBs and non-opaque triangles can be handled. By @Vecvec in #9304.maxInterStageShaderVariables. By @ErichDonGubler in #8762. This may break some existing programs, but it compiles with the WebGPU spec.LoadOp and StoreOp are None for attachments without corresponding depth or stencil aspect. By @beicause in #9567.SYNC-HAZARD-WRITE-AFTER-PRESENT on Vulkan when a surface texture is presented without being rendered to. By @inner-daemons and @atlv24 in #9361.set_bind_group in passes and bundles. By @ErichDonGubler in #9308.Queue::write_buffer are now flushed by calls to Buffer::map_async for that same buffer, to prevent reading stale data. on_submitted_work_done also now flushes pending writes. By @andyleiserson in #9307.-Znext-solver. By @nazar-pc in #9609SurfaceTexture is dropped during panic unwind between get_current_texture and Queue::present. The acquired texture reference is now released without calling HAL discard. By @hack3rmann in #9678.acosh, length, normalize, and pow in constant evaluation. By @ecoricemon in #9249.f16. WGSL does not currently allow this, although it may be added in the future. By @andyleiserson in #9154.let x = myAtomic;). By @ecoricemon in #9262.@must_use appear only on function declarations. By @dnsn021 in #9367.naga::back::msl::Error::UnsupportedWritable* variant names. By @ErichDonGubler in #9376.enable wgpu_binding_array;. By @39ali in #9298.matCx2 fixes. By @teoxoy in #9507.packSnorm2x16 and packUnorm2x16 swap in the GLSL frontend. By @treylutton in #9675.var declarations without explicit initializers so they are zero-initialized each iteration. By @ruihe774 in #9592.TextureUsage::TEXTURE_BINDING as a read-only depth attachment. By @andyleiserson in #9346.debug_assert during stride validation for indirect multi draw. By @kristoff3r in #9332textureLoad appearing in G instead of R. By @andyleiserson in #9520.textureNum{Layers,Levels,Samples} functions returned incorrect results. By @andyleiserson in #9542.map_texture_format_for_copy panicking on (planar_format, single_plane_aspect) during buffer<->texture transfers, and TextureView::subresource_index previously being hard-coded to plane 0. By @AdrianEddy in #9551.PARTIALLY_BOUND_BINDING_ARRAY) reading garbage in create_bind_group. By @holg in #9653.SHADER_I16 not enabling storage_buffer16_bit_access or storage_input_output16, causing Vulkan validation errors when using 16-bit integers in buffers. By @JMS55 in #9412.MatrixStride for mat2x2 in SPIR-V uniform blocks. By @39ali #9369.libvulkan.so on OpenHarmony (target_env = "ohos"). By @jschwe in #9649.VUID-RuntimeSpirv-vulkanMemoryModel-06265 validation errors by enabling vulkanMemoryModelDeviceScope whenever the Vulkan memory model is enabled, since the SPIR-V backend emits storage atomics with Device scope. By @francisdb in #9741.% (and %=) returning the wrong result for negative operands in the SPIR-V backend, e.g. -1 % 768 yielding 255 instead of -1 on NVIDIA. OpSRem is poison for negative operands in the Vulkan SPIR-V environment without VK_KHR_maintenance8, even though WGSL defines % for these operands, so signed remainder is now always lowered as a - b * (a / b). By @mstampfli in #9674.Device::poll(PollType::wait_indefinitely()) when a Metal command buffer exits with an error.Queue::as_raw method, which was removed without good reason in v29. It now returns &ProtocolObject<dyn MTLCommandQueue>. By @andyleiserson in #9560.as_webgpu accessors on Texture, TextureView, Buffer, Queue, and Device, returning Option<&wgpu::webgpu::Gpu*>. This is the WebGPU counterpart of as_hal (which returns None on the WebGPU backend, since WebGPU is not a wgpu_hal API). The vendored handle types are re-exported under the new wgpu::webgpu module. By @AdrianEddy in #9530Device::create_texture_from_webgpu_handle(texture, desc, drop_callback) for wrapping a foreign webgpu::GpuTexture (e.g. a canvas getCurrentTexture() result) as a wgpu::Texture without copy. Use the drop_callback to decide if you want to call GpuTexture.destroy() when wgpu is done with the texture. By @AdrianEddy in #9530wasm-bindgen WebGPU bindings to 0.2.115 and adapt the webgpu backend to the new API. ExternalImageSource::VideoFrame no longer requires --cfg=web_sys_unstable_apis, as web_sys::VideoFrame is now stable. The GLES backend still requires the cfg to upload VideoFrames, since glow still needs to adapt. By @evilpie in #9090.tombi as our TOML formatter instead of taplo, which has been unmaintained for some time. If you currently use taplo as part of your workflow, we recommend you migrate, or change your editor settings while working with wgpu.XCB window handles can now be used to initialize OpenGL on Linux. By @reflectronic in #9271 .
Queue::as_raw method, which was removed without good reason in v29. It now returns &ProtocolObject<dyn MTLCommandQueue>. By @andyleiserson in #9560.VUID-RuntimeSpirv-vulkanMemoryModel-06265 validation errors by enabling vulkanMemoryModelDeviceScope whenever the Vulkan memory model is enabled, since the SPIR-V backend emits storage atomics with Device scope. By @francisdb in #9741.Fix compilation error when cfg(debug_assertions) is not active. wgpu-core v29.0.2 has been yanked. By @Elabajaba in #9352 .
cfg(debug_assertions) is not active. wgpu-core v29.0.2 has been yanked. By @Elabajaba in #9352.Fix late bindings not being updated for identical pipeline layouts. By @kristoff3r in #9341 .
Fix late bindings not being updated for identical pipeline layouts. By @kristoff3r in #9341.
Fix missing dependency feature activations when building wgpu-hal with gles/dx12 in isolation. By @Wumpf in #9325.
Make wgpu_types::texture::format::TextureChannel accessible as wgpu::TextureChannel. By @TornaxO7 in #9349.
debug_assert during stride validation for indirect multi draw. By @kristoff3r in #9332.max_binding_array_sampler_elements_per_shader_stage limit reported on DX12. By @kristoff3r in #9330.shaderDrawParameters when SHADER_DRAW_INDEX is requested, avoiding device creation failures on drivers that don't support it (e.g. V3DV, SwiftShader). By @mohamedtahaguelzim in #9331.This release includes wgpu-core , wgpu-hal , naga , wgpu-naga-bridge and wgpu-types version 29.0.1 . All other crates remain at their previous version
This release includes wgpu-core, wgpu-hal, naga, wgpu-naga-bridge and wgpu-types version 29.0.1. All other crates remain at their previous versions.
max_inter_stage_shader_variables. By @ErichDonGubler in #9264.CaptureMTLDevice. By @andyleiserson in #9284.Display implementation of CreateTextureViewError::TooMany{MipLevels,ArrayLayers} when their base and offset overflow. By @ErichDonGubler in #8808.As before, MSRV bumps will always be breaking changes.
Surface::get_current_texture now returns CurrentSurfaceTexture enumSurface::get_current_texture no longer returns Result<SurfaceTexture, SurfaceError>.
Instead, it returns a single CurrentSurfaceTexture enum that represents all possible outcomes as variants.
SurfaceError has been removed, and the suboptimal field on SurfaceTexture has been replaced by a dedicated Suboptimal variant.
match surface.get_current_texture() {
wgpu::CurrentSurfaceTexture::Success(frame) => { /* render */ }
wgpu::CurrentSurfaceTexture::Timeout
| wgpu::CurrentSurfaceTexture::Occluded => { /* skip frame */ }
wgpu::CurrentSurfaceTexture::Outdated
| wgpu::CurrentSurfaceTexture::Suboptimal(frame) => { /* reconfigure surface */ }
wgpu::CurrentSurfaceTexture::Lost => { /* reconfigure surface, or recreate device if device lost */ }
wgpu::CurrentSurfaceTexture::Validation => {
/* Only happens if there is a validation error and you
have registered a error scope or uncaptured error handler. */
}
}
By @cwfitzgerald, @Wumpf, and @emilk in #9141 and #9257.
InstanceDescriptor initialization APIs and display handle changesA display handle represents a connection to the platform's display server (e.g. a Wayland or X11 connection on Linux). This is distinct from a window — a display handle is the system-level connection through which windows are created and managed.
InstanceDescriptor's convenience constructors (an implementation of Default and the static from_env_or_default method) have been removed. In their place are new static methods that force recognition of whether a display handle is used:
new_with_display_handlenew_with_display_handle_from_envnew_without_display_handlenew_without_display_handle_from_envIf you are using winit, this can be populated using EventLoop::owned_display_handle.
- InstanceDescriptor::default();
- InstanceDescriptor::from_env_or_default();
+ InstanceDescriptor::new_with_display_handle(Box::new(event_loop.owned_display_handle()));
+ InstanceDescriptor::new_with_display_handle_from_env(Box::new(event_loop.owned_display_handle()));
Additionally, DisplayHandle is now optional when creating a surface if a display handle was already passed to InstanceDescriptor. This means that once you've provided the display handle at instance creation time, you no longer need to pass it again for each surface you create.
By @MarijnS95 in #8782
PipelineLayoutDescriptorThis allows gaps in bind group layouts and adds full support for unbinding, bring us in compliance with the WebGPU spec. As a result of this PipelineLayoutDescriptor's bind_group_layouts field now has type of &[Option<&BindGroupLayout>]. To migrate wrap bind group layout references in Some:
let pl_desc = wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[
- &bind_group_layout
+ Some(&bind_group_layout)
],
immediate_size: 0,
});
By @teoxoy in #9034.
wgpu now has a new MSRV policy. This release has an MSRV of 1.87. This is lower than v27's 1.88 and v28's 1.92. Going forward, we will only bump wgpu's MSRV if it has tangible benefits for the code, and we will never bump to an MSRV higher than stable - 3. So if stable is at 1.97 and 1.94 brought benefit to our code, we could bump it no higher than 1.94. As before, MSRV bumps will always be breaking changes.
By @cwfitzgerald in #8999.
WriteOnlyTo ensure memory safety when accessing mapped GPU memory, MapMode::Write buffer mappings (BufferViewMut and also QueueWriteBufferView) can no longer be dereferenced to Rust &mut [u8]. Instead, they must be used through the new pointer type wgpu::WriteOnly<[u8]>, which does not allow reading at all.
WriteOnly<[u8]> is designed to offer similar functionality to &mut [u8] and have almost no performance overhead, but you will probably need to make some changes for anything more complicated than get_mapped_range_mut().copy_from_slice(my_data); in particular, replacing view[start..end] with view.slice(start..end).
By @kpreid in #9042.
The depth_write_enabled and depth_compare members of DepthStencilState are now optional, and may be omitted when they do not apply, to match WebGPU.
depth_write_enabled is applicable, and must be Some, if format has a depth aspect, i.e., is a depth or depth/stencil format. Otherwise, a value of None best reflects that it does not apply, although Some(false) is also accepted.
depth_compare is applicable, and must be Some, if depth_write_enabled is Some(true), or if depth_fail_op for either stencil face is not Keep. Otherwise, a value of None best reflects that it does not apply, although Some(CompareFunction::Always) is also accepted.
There is also a new constructor DepthStencilState::stencil which may be used instead of a struct literal for stencil operations.
Example 1: A configuration that does a depth test and writes updated values:
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth32Float,
- depth_write_enabled: true,
- depth_compare: wgpu::CompareFunction::Less,
+ depth_write_enabled: Some(true),
+ depth_compare: Some(wgpu::CompareFunction::Less),
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
Example 2: A configuration with only stencil:
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Stencil8,
- depth_write_enabled: false,
- depth_compare: wgpu::CompareFunction::Always,
+ depth_write_enabled: None,
+ depth_compare: None,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
Example 3: The previous example written using the new stencil() constructor:
depth_stencil: Some(wgpu::DepthStencilState::stencil(
wgpu::TextureFormat::Stencil8,
wgpu::StencilState::default(),
)),
Added support for loading a specific DirectX 12 Agility SDK runtime via the Independent Devices API. The Agility SDK lets applications ship a newer D3D12 runtime alongside their binary, unlocking the latest D3D12 features without waiting for an OS update.
Configure it programmatically:
let options = wgpu::Dx12BackendOptions {
agility_sdk: Some(wgpu::Dx12AgilitySDK {
sdk_version: 619,
sdk_path: "path/to/sdk/bin/x64".into(),
}),
..Default::default()
};
Or via environment variables:
WGPU_DX12_AGILITY_SDK_PATH=path/to/sdk/bin/x64
WGPU_DX12_AGILITY_SDK_VERSION=619
The sdk_version must match the version of the D3D12Core.dll in the provided path exactly, or loading will fail.
If the Agility SDK fails to load (e.g. version mismatch, missing DLL, or unsupported OS), wgpu logs a warning and falls back to the system D3D12 runtime.
By @cwfitzgerald in #9130.
primitive_index is now a WGSL enable extensionWGSL shaders using @builtin(primitive_index) must now request it with enable primitive_index;. The SHADER_PRIMITIVE_INDEX feature has been renamed to PRIMITIVE_INDEX and moved from FeaturesWGPU to FeaturesWebGPU. By @inner-daemons in #8879 and @andyleiserson in #9101.
- device.features().contains(wgpu::FeaturesWGPU::SHADER_PRIMITIVE_INDEX)
+ device.features().contains(wgpu::FeaturesWebGPU::PRIMITIVE_INDEX)
// WGSL shaders must now include this directive:
enable primitive_index;
maxInterStageShaderComponents replaced by maxInterStageShaderVariablesMigrated from the max_inter_stage_shader_components limit to max_inter_stage_shader_variables, following the latest WebGPU spec. Components counted individual scalars (e.g. a vec4 = 4 components), while variables counts locations (e.g. a vec4 = 1 variable). This changes validation in a way that should not affect most programs. By @ErichDonGubler in #8652, #8792.
- limits.max_inter_stage_shader_components
+ limits.max_inter_stage_shader_variables
StageError::InvalidWorkgroupSize. By @ErichDonGubler in #9192.ACCELERATION_STRUCTURE_BINDING_ARRAY. By @kvark in #8923.wgpu-naga-bridge crate with conversions between naga and wgpu-types (features to capabilities, storage format mapping, shader stage mapping). By @atlv24 in #9201.AdapterInfo from Device. By @sagudev in #8807.Limits::or_worse_values_from. By @atlv24 in #8870.Features::FLOAT32_BLENDABLE on Vulkan and Metal. By @timokoesters in #8963 and @andyleiserson in #9032.Dx12BackendOptions::force_shader_model to allow using advanced features in passthrough shaders without bundling DXC. By @inner-daemons in #8984.Dx12Compiler::Auto to automatically use static or dynamic DXC if available, before falling back to FXC. By @inner-daemons in #8882.insert_debug_marker, push_debug_group and pop_debug_group on WebGPU. By @evilpie in #9017.@builtin(draw_index) to the vulkan backend. By @inner-daemons in #8883.TextureFormat::channels method to get some information about which color channels are covered by the texture format. By @TornaxO7 in #9167V6_8 variant to DxcShaderModel and naga::back::hlsl::ShaderModel. By @inner-daemons in #8882 and @ErichDonGubler in #9083.V6_9 variant to DxcShaderModel and naga::back::hlsl::ShaderModel. By @ErichDonGubler in #9083.SPV_KHR_non_semantic_info for debug info. Also removes naga::front::spv::SUPPORTED_EXT_SETS. By @inner-daemons in #8827.coherent, supported on all native backends, and volatile, only on Vulkan and GL. By @atlv24 in #9168.const contexts; by @ErichDonGubler in #8943:
naga
Arena::lenArena::is_emptyRange::first_and_lastfront::wgsl::Frontend::set_optionsir::Block::is_emptyir::Block::lenGlDebugFns option in GlBackendOptions to control OpenGL debug functions (glPushDebugGroup, glPopDebugGroup, glObjectLabel, etc.). Automatically disables them on Mali GPUs to work around a driver crash. By @Xavientois in #8931.insert_debug_marker, push_debug_group and pop_debug_group. By @evilpie in #9017.begin_occlusion_query and end_occlusion_query. By @evilpie in #9039..metal extension for metal source files, instead of .msl. By @inner-daemons in #8880.BufferAccessError:
OutOfBoundsOverrun variant into new OutOfBoundsStartOffsetOverrun and OutOfBoundsEndOffsetOverrun variants.NegativeRange variant in favor of new MapStartOffsetUnderrun and MapStartOffsetOverrun variants.TransferError::BufferOverrun variant into new BufferStartOffsetOverrun and BufferEndOffsetOverrun variants.ImmediateUploadError:
TooLarge variant in favor of new StartOffsetOverrun and EndOffsetOverrun variants.Unaligned variant in favor of new StartOffsetUnaligned and SizeUnaligned variants.ValueStartIndexOverrun and ValueEndIndexOverrun invariantsmax_bindings_per_bind_group, as required by WebGPU. By @andyleiserson in #9118.max_uniform_buffer_binding_size and max_storage_buffer_binding_size limits are now u64 instead of u32, to match WebGPU. By @wingertge in #9146.wgpu now reject shaders with an enable directive for functionality that is not available, even if that functionality is not used by the shader. By @andyleiserson in #8913.supported_capabilities to all backends. By @inner-daemons in #9068.objc2 bindings internally, which should resolve a lot of leaks and unsoundness. By @madsmtm in #5641.MTLCommandQueue because the Metal object is thread-safe. By @andyleiserson in #9217.GPU.wgslLanguageFeatures property. By @andyleiserson in #8884.GPUFeatureName now includes all wgpu extensions. Feature names for extensions should be written with a wgpu- prefix, although unprefixed names that were accepted previously are still accepted. By @andyleiserson in #9163.@blend_src members whether or not they are used by an entry point.TypeFlags::IO_SHAREABLE is not set for structs other than @blend_src structs.strip_index_format isn't None and equals index buffer format for indexed drawing with strip topology. By @beicause in #8850.EXPERIMENTAL_PASSTHROUGH_SHADERS to PASSTHROUGH_SHADERS and made this no longer an experimental feature. By @inner-daemons in #9054.player commands are now represented using offset + size instead. By @ErichDonGubler in #9073.local_invocation_id and local_invocation_index being written multiple times in HLSL/MSL backends, and naming conflicts when users name variables __local_invocation_id or __local_invocation_index. By @inner-daemons in #9099.u32. By @andyleiserson in #8912.@must_use attribute on WGSL built-in functions, when applicable. You can waive the error with a phony assignment, e.g., _ = subgroupElect(). By @andyleiserson in #8713.workgroupUniformLoad incorrectly returning an atomic when called on an atomic, it now returns the inner T as per the spec. By @cryvosh in #8791.sign() builtin to return zero when the argument is zero. By @mandryskowski in #8942.u32 and i32). By @BKDaugherty in #9142.+=) LHS and RHS. By @andyleiserson in #9181.float16-format vertex input data was accessed via an f16-type variable in a vertex shader. By @andyleiserson in #9166.frag_depth, then the pipeline must have a depth attachment. By @andyleiserson in #8856.const v = vec2<i32>(); let r = v.xyz. By @andyleiserson in #8949.beginOcclusionQuery. By @andyleiserson in #9086.One when the blend operation is Min or Max. The BlendFactorOnUnsupportedTarget error is now reported within ColorStateError rather than directly in CreateRenderPipelineError. By @andyleiserson in #9110.first_vertex field. By @Vecvec in #9220DisplayHandle should now be passed to InstanceDescriptor for correct EGL initialization on Wayland. By @MarijnS95 in #8012
Note that the existing workaround to create surfaces before the adapter is no longer valid.GL_EXT_multisampled_render_to_texture extension when applicable to skip the multi-sample resolve operation. By @opstic in #8536.QuerySet, QueryType, and resolve_query_set() describing how to use queries. By @kpreid in #8776.Your coding agent can read these notes before it upgrades. Set up the MCP server →