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NuGet · #2823 most downloaded on NuGet
Valorant .Net API, Internal Riot API Usage, With automatic game event handlers, XMPP Integration, Riot Login and Auth, TCP Integration
Last release 18 days ago
24 Sep 2026
Ships unpredictably
gaps range from 8 days to 6 months
Rarely documented
notes for 9 of 58 stable releases
6 versions withdrawn
withdrawn after publishing
127 years old
64 releases · first in 1900
Added Premier, Esports, Mailbox, Goldstars, and Activities endpoints (thanks @PrometheuzzZ for the docs)
Full Changelog: 10.6.1...10.7.0
New endpoint categories, based on the community docs at valdocs.prometheuz.me, thanks @PrometheuzzZ for maintaining that:
Also filled in gaps in existing endpoint groups:
StartSoloExperienceAsync, DisablePartyCodeAsync, GeneratePartyCodeAsync, JoinPartyByCodeAsyncFetchAllOwnedItemsAsync, CreateOrderAsync, FetchOrderAsync, gift eligibility checks, FetchAgentStorefrontAsyncActivateContractAsyncGetCurrentGameLoadoutsAsync was hitting the exact same URL as GetCurrentGameMatchAsync, now correctly hits .../loadoutsDeclinePartyAsync was silently POSTing to the same endpoint as RequestPartyAsync, missing a required requestId entirely, fixedFixed a real vulnerability - our HTTP clients disabled TLS certificate validation for every remote call, not just the local Riot Client's self-signed loopback connection. Remote calls (auth.riotgames.com, pd./glz. hosts, etc.) are now fully validated end-to-end; only genuine loopback connections still skip chain checks, since the local client's cert is legitimately self-signed and always will be.
Cleaned up client/disposal handling while in there: ValorantNet is now IDisposable, AuthUtil.BuildClient() is the single place client settings live, and auth no longer leaks its HttpClient/handler on failure paths.
Accolade enum + AccoladeIdToAccolade dictionary for goldstars/commendationsFull pass over the C# docs site - fixed a bunch of stale/broken code samples, documented everything above, cleaned up data.
One column per quarter.
Disable UnAuthorized API usages according to new policies
Fixed XMPP MITM, a lot of changes internally, but I attempted to make it smoother for user experience
Refactored and fixed TcpEvents for latest Valorant changes
Change SSIDAuth to handle nullable cookies
Added C# documentation to all public facing methods, should improve intellisense
Full Changelog: 10.1.0...10.5.0
Fixes longest running Net Bug, MMR, Content should now work
Fixes longest running Net Bug, MMR, Content should now work
ValorantService API Fallback
Riot Client Initiator modifications (internal)
Riot Client Initiator modifications (internal)
Riot Client Initiator modifications (internal)
GameVersionService fix yet again
Modified, PreGame,CurrentGame,Party endpoints to not double requests if not needed.
OnPresenceUpdated which returns base64 presence data decoded.
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