PackageTrack
Sign in Get early access

lz4net

LZ4 is lossless compression algorithm, sacrificing compression ratio for compression/decompression speed. Its compression speed is ~400 MB/s per core while decompression speed reaches ~2 GB/s, not far from RAM speed limits. LZ4net brings LZ4 to all (most?) .NET platforms: .NET 2.0+, .NET Core, Mono, Windows Phone, Xamarin.iOS, Xamarin.Android and Silverlight

· 14M downloads/mo #2275 most downloaded on NuGet MiloszKrajewski/lz4net

What this package is like to depend on

Last release 9 years ago

no release in 18 months

Ships unpredictably

gaps range from 6 months to 113.7 years

Nearly every release is documented

notes for 5 of 5 stable releases

5 versions withdrawn

withdrawn after publishing

127 years old

10 releases · first in 1900

0 releases in the last 12 months

see the full history below

Release timeline

10 releases · Jan 1900 to Mar 2017
1901 1917 1933 1949 1965 1981 1997 2013
Release Pre-release Withdrawn

Releases

latest 10
  1. 1.0.9.93 25 Sep 2015
    Release notes

    2015-09-25

    • ADDED: support for .NET 2
    • ADDED: support for Windows Phone
    • ADDED: support for Xamarin (Android and iOS)
    • ADDED: support for Silverlight (yes, really)
    • NOTE: use "Portable" for Mono (still some issues with "NET4" compatibility)
    Open source →
  2. 1.0.5.93 27 Apr 2014
    Release notes
    • ADDED: VS 2010 runtime detection
    • ADDED: wrapping/unwrapping functions
    • CHANGED: all-in-one package generated with LibZ 1.1.0.2
    Open source →
  3. 1.0.3.93 03 Sep 2013
    Release notes
    • BUGFIX: LZ4Stream transferring data over TCP/IP stream was not handling the fact that data may not be there yet
    Open source →
  4. 1.0.2.93 01 Jan 1900 withdrawn
    Release notes
    • BUGFIX: Last chunk in LZ4Stream was always 1MB (or whatever was chosen as block size)
    Open source →
  5. 1.0.15.93 17 Mar 2017
    Release notes

    2017-03-17

    • CHANGED: even more fiddling with .NET Standard 1.0 (issue #16)
    Open source →
  6. 1.0.14.93 01 Jan 1900 withdrawn
    Release notes

    2017-03-10

    • THANKS: Jorge Bay Gondra (see: https://github.com/jorgebay)
    • CHANGED: released for .NET Core / .NET Standard 1.0 (instead of .NET Standard 1.6)
    • BUGFIX: fixes "unsafe" assembly for .NET Core (for a price of extra nuget package)
    Open source →
  7. 1.0.11.93 01 Jan 1900 withdrawn
    Release notes

    2017-02-28

    • ADDED: support for .NET Core / .NET Standard 1.6
    • CHANGED: converted C++ projects to VC++ 2015
    • NOTE: support for Xamarin (Android and iOS) is still questionable
    Open source →
  8. 1.0.10.93 14 Mar 2016
    Release notes

    2016-03-14

    • BUGFIX: support for Mono (with full .NET 4 assembly, not only Portable)
    • ISSUE: added InteractiveRead mode (useful with network streams)
    • DEPRECATED: some LZ4Stream constructors are now depreacated, please use new ones instead
    Open source →
  9. 1.0.1.93 01 Jan 1900 withdrawn
    Release notes
    • PORT: Adapted from r93 release of LZ4
    • ADDED: LZ4HC codec
    • ADDED: LZ4Stream
    • IMPROVEMENT: Safe compression improved by ~4%
    • IMPROVEMENT: Safe decompression improved by ~20-30% (!)
    • IMPROVEMENT: Minimal improvement of compression/decompression of other algorithms (0%-5%)
    Open source →
  10. 1.0.0.88 01 Jan 1900 withdrawn
    Release notes
    • PORT: Adapted from r88 release of LZ4
    • ADDED: All assemblies has been merged into one (google:LibZ)
    • ADDED: MixedMode x86/x64, C++/CLI x86/x64, Unsafe and Safe
    Open source →

Every package, every release, already written down.

The archive is open and free. Watching your own project is what we are building next.

Browse the archive