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angstrom_editor

A package which allows you to embed a level editor into an [Angstrom](https://pub.dev/packages/angstrom) game.

0.7.5 chrisnorman7/angstrom_editor

What this package is like to depend on

Last release 7 months ago

03 Jan 2026

Ships on a steady schedule

a new release about every 9 days

Nearly every release is documented

notes for 16 of 16 stable releases

Nothing withdrawn

no release was ever pulled

8 months old

16 releases · first in 2025

16 releases in the last 12 months

see the full history below

Release timeline

16 releases · Dec 2025 to Jan 2026
2026
Release Pre-release

Releases

latest 16
  1. 0.7.5 03 Jan 2026
    Release notes

    Add a screen for editing objects.

    Open source →
    Release notes
    • Try and preserve focus when renaming rooms.
    • Allow editing surfaces and objects in their own screen.
    Open source →
  2. 0.7.4 02 Jan 2026
    Release notes

    Delete old room files before writing code.

    Open source →
    Release notes
    • Try and save focus when editing rooms, surfaces, and objects.
    • Give new rooms filenames which match their actual names.
    • Clear all files from the rooms directory before generating code.
    Open source →
  3. 0.7.3 31 Dec 2025
    Release notes
    • Added a link to the template repository.
    Open source →
  4. 0.7.2 31 Dec 2025
    Release notes
    • Objects with no ambiance will not have their ambianceMaxDistance generated.
    • Use const for coordinates.
    Open source →
  5. 0.7.1 31 Dec 2025
    Release notes
    • Room files will now be renamed when the rooms themselves are renamed.
    Open source →
  6. 0.7.0 30 Dec 2025
    Release notes

    Show build errors before generating code.

    Open source →
    Release notes
    • Add the ability to copy a room ID.
    • Added the door shortcut to copy door code for room objects.
    • Handle renamed rooms more gracefully.
    • Throw InvalidDoorException when a door is tested with an invalid room ID.
    • Show build errors before writing code.
    Open source →
  7. 0.6.0 29 Dec 2025
    Release notes
    • Add call tracing for EngineCommands.
    Open source →
  8. 0.5.0 29 Dec 2025
    Release notes

    Change default music fade in and out.

    Open source →
    Release notes
    • Create the rooms directory if it does not exist.
    • Required editorContext in a few places.
    • Add all rooms to the CustomEngine class.
    • Add room name prefixes to object base classes.
    • Allow the specifying of music fade times in CustomEngine classes.
    • Fix a bug where surface events were not added.
    • Added LoadedRoom.className and LoadedRoom.getterName to aid in code generation.
    Open source →
  9. 0.4.0 24 Dec 2025
    Release notes

    Show help for inherited shortcuts.

    Open source →
    Release notes
    • Don't pass editor contexts around.
    • Upgrade dependencies.
    Open source →
  10. 0.3.1 23 Dec 2025
    Release notes
    • Updated dependencies.
    Open source →
  11. 0.3.0 16 Dec 2025
    Release notes
    • Feat: Add a basic command editor.
    • Fix: Show room names in generated source code.
    Open source →
  12. 0.2.0 11 Dec 2025
    Release notes
    • Feat: Set comments for the events which are defined in the editor.
    • Feat: Specify events on rooms.
    • Feat: Optionally play a sound when a build fails.
    • Refactor: Updated dependencies.
    Open source →
  13. 0.1.0 09 Dec 2025
    Release notes
    • Update some getSound-related code.
    Open source →
  14. 0.0.4 09 Dec 2025
    Release notes
    • Code cleanup.
    Open source →
  15. 0.0.3 07 Dec 2025
    Release notes
    • Upgraded angstrom dependency.
    • Enabled automatic publishing.
    Open source →
  16. 0.0.1 06 Dec 2025
    Release notes
    • Initial release.
    Open source →

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