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AR plugin for Flutter with screen-space hit testing and per-frame camera matrices, so you can build aim-a-reticle measuring flows and world-anchored overlays on ARCore and ARKit.
Last release 1 months ago
19 Aug 2026
Too new to tell
only 2 dated releases
Nearly every release is documented
notes for 2 of 2 stable releases
Nothing withdrawn
no release was ever pulled
2 months old
2 releases · first in 2026
One column per month.
Fix AR snapshot: retry transient PixelCopy failures, reply once
Fix AR snapshot: retry transient PixelCopy failures, reply once
Fixes ARSessionManager.snapshot() on Android, which could fail on the very
frame a caller asked for it and reported nothing useful when it did. Callers
compositing the snapshot with their own overlay were left with the overlay
alone on an empty background.
PixelCopy on ERROR_SOURCE_NO_DATA and ERROR_TIMEOUT — the
surface has simply not produced a frame yet, which is likely when the
snapshot is requested from a tap handler. Non-transient failures still
return immediately.PixelCopy result (ERROR_SOURCE_INVALID,
ERROR_SOURCE_NO_DATA, …) instead of a generic "Failed to capture
snapshot", so a failure can be diagnosed from logs.Bitmap.createBitmap(0, 0, …).First release of ar_measure_flutter, forked from ar_flutter_plugin_2 0.0.3.
First release of ar_measure_flutter, forked from ar_flutter_plugin_2 0.0.3.
Everything from upstream is retained unchanged. Added, to make aim-a-reticle measuring flows possible:
ARSessionManager.hitTestAtScreenPosition(x, y) — hit test any screen point,
not just a tap.ARSessionManager.setFrameUpdates(...) + onFrameUpdate — throttled per-frame
stream carrying the reticle hit together with the camera view/projection
matrices and viewport, driven from the existing native frame loop (one message
per sample, no per-frame round-trips).ARFrameUpdate with project(Vector3) -> Offset?, for drawing Flutter
overlays that stay anchored to world positions as the camera moves.Currently implemented on Android (ARCore); the iOS bridge is not yet wired.
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