arcane_nodes
A lightweight, scalable, and highly customizable package that empowers Flutter developers to create dynamic, interactive, and visually appealing node-based UIs.
1.0.8
ArcaneArts/arcane_nodes
What this package is like to depend on
Last release 1 years ago
25 Jul 2025
Too new to tell
only 2 release windows
Most releases are documented
notes for 6 of 9 stable releases
Nothing withdrawn
no release was ever pulled
1 years old
9 releases · first in 2025
0 releases in the last 12 months
see the full history below
Release timeline
9 releases · Jul 2025 to Jul 2025
2026
Releases
latest 9-
1.0.825 Jul 2025Nothing published for this version
-
1.0.724 Jul 2025Nothing published for this version
-
1.0.618 Jul 2025Nothing published for this version
-
1.0.517 Jul 2025 -
1.0.417 Jul 2025 -
1.0.316 Jul 2025Release notes
Open source →- More dumb fixes to ... MANUAL???? deserialization? What was the author smoking?
-
1.0.216 Jul 2025 -
1.0.116 Jul 2025 -
1.0.016 Jul 2025Release notes
Open source →- Arcane Fork
- Stopped spamming snackbars, turned into logs
- Upgraded flutter_context_menu
0.1.0 (Beta)
- Initial beta release showcasing core features.
- Released to gather community feedback.
0.1.0+1 (Hotfix)
- Fixed input system issues (partially resolved input-related problems).
0.2.0
- Custom Builders: Introduced support for general-purpose node-based UIs.
- A guide will be provided in the future as the API stabilizes.
- Enhanced Styling: Node styles now dynamically respond to entity states (e.g., selected, collapsed).
- Snap-to-Grid: Added a customizable grid-snapping feature for better alignment.
- Performance Improvements: Significantly optimized performance, especially when handling large numbers of nodes.
0.2.0+1 (Hotfix)
- Fixed node rendering after creation and deletion
0.3.0
- Better Interaction and Feedback: Links can now be selected and, along with ports, are now highlighted on hover.
- Performance Improvements: Significantly optimized performance, especially when handling large numbers of nodes.
- Fixed Bugs: offset restoration in undo/redo system and project loading failure when the editor is not empty (#59 #57).