NewYour coding agent can read the release notes before it upgrades.Set up the MCP server →
pub.dev · #320 most downloaded on pub.dev
A Flutter plugin to play multiple audio files simultaneously
Last release 3 months ago
27 Jun 2026
Release timing varies
gaps range from 9 days to 6 months
Nearly every release is documented
notes for 60 of the last 60 stable releases
Nothing withdrawn
no release was ever pulled
9 years old
92 releases · first in 2017
fixing missing cleanup on hot restart on Android
fix when other apps are playing sounds
Handling plugin dealloc and onTimeInterval crashs (thanks @chedechao111)
One column per quarter.
Added stayAwake feature (thanks, @danielR2001)
Call onDurationChanged after setUrl() to be consistent with ios version (thanks @subhash279)
Fixes bug where the stream handlers were not called due to exception on the handler
Upgrade to Swift 5 in example project setting (thanks @jerryzhoujw)
Breaking change. Migrate from the deprecated original Android Support Library to AndroidX. This shouldn't result in any functional changes, but it req…
Seek and play now works with milliseconds instead of second (thanks, @catoldcui and @erickzanardo)
Added a low latency api for android (thanks, @feroult)
Improved callbacks using Streams to allow for multiple subscibers (thanks, @LucasCLuk)
Update path_provider version (thanks, @apiraino)
Fix for duration when playing a stream
Allow setting seek position in play function (thanks @rob-patchett)
Fix bug regarding name clash with other plugins (thanks @imtaehyun)
Fix bug when using nested files with audio cache (thanks @hotstu for reporting and @eclewlow for fixing)
Fix the nefarious bug of 'sound only playing through headphones' (thanks so much, @tsun424)
Fix SDK constraint for Dart 2.1 (thanks @snoofer and @sroddy)
Some more fixes to work without errors with Dart 2 stronger types
Support Android SDK 16-20 (thanks, @sroddy)
- Bug fixes for iOS
- Formatting
Improved lifecycle handling for android
Renaming everything to audioplayers (mind the s)
don't call the onClomplete hook when you manually stop the audio
fix for dart 2 (thanks to @efortuna)
improves Android performance by not calling prepare on the main thread
prepare on the main thread- fix seek for iOS
seek for iOS- volume controls
working on iOS (thanks @feroult <3)
- adding disable log option
support for multiple audios simultaneously
Your coding agent can read these notes before it upgrades. Set up the MCP server →