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A Flutter package that automatically converts existing widget trees into animated shimmer skeleton loading states.
Last release 4 months ago
04 Jun 2026
Too new to tell
only 1 release windows
Nearly every release is documented
notes for 6 of 6 stable releases
Nothing withdrawn
no release was ever pulled
4 months old
6 releases · first in 2026
One column per month.
Improved default shimmer visibility with softer base colors, a white moving highlight, and tuned sweep timing.
onlyChildShimmer and blockChildShimmer.Added the built-in AutoShimmerLayer animation renderer.
AutoShimmerLayer animation renderer.AutoShimmerEffect with sweep, raw gradient, pulse, and aurora effects.effect support to AutoShimmerAnimate, AutoShimmerStateAnimate, and AutoShimmerConfig.shimmer_animation dependency from pubspec.yaml.Shimmer and ShimmerDirection re-exports from the public API.uses-material-design from pubspec.yaml.SwitchListTile skeleton transformation support.ShapeBorder values.Container inside Expanded.Introduced the loadingBuilder parameter to allow for manual loading UI while bypassing automatic skeleton generation. Refined default visual constants
Introduced the loadingBuilder parameter to allow for manual loading UI while bypassing automatic skeleton generation. Refined default visual constants for a more subtle shimmer effect and improved color configuration handling.
loadingBuilder to AutoShimmerAnimate to support custom loading widgets that still benefit from the shimmer animation.0xFFFAFAFA) and reduced default highlight width to 0.08.ShimmerWrapper to ensure highlightColor and highlightOpacity are applied even when animation overrides are not present.AutoShimmerAnimate logic to prioritize loadingBuilder over auto-generated skeletons.README.md with detailed usage examples for layered skeletons, custom loading UI, and parameter tables.loadingBuilder logic, shimmer builder wrapping, and color override persistence.CHANGELOG.md to reflect version 0.1.1 changes.loadingBuilder parameter for custom loading UI (skips auto-skeleton generation).shimmerBuilder usage: wraps generated skeleton with custom animation only.Introduced a synchronized animation system that allows individual skeleton elements to animate in unison while maintaining their own clipping bounds.
Introduced a synchronized animation system that allows individual skeleton elements to animate in unison while maintaining their own clipping bounds. This improves the visual quality of layered skeletons, specifically for nested widgets like Cards and Containers.
AutoShimmerScope to provide a shared animation controller and coordinate shader bounds across a widget subtree.perElementShimmer, highlightOpacity, and highlightWidth to AutoShimmerConfig to allow fine-grained control over the shimmer highlight.SkeletonBox to optionally host its own AutoShimmerEffect, enabling per-widget animation masks.CardAdapter and ContainerTransformer to use a stacked rendering approach, ensuring parent surfaces and child content maintain distinct skeleton layers.AutoShimmerColors and a shorter 1600ms default animation duration.AutoShimmerGradient to centralize shimmer logic, including support for sliding transforms and adjustable highlight widths.AutoShimmerEffect to use BlendMode.srcATop and support external animation objects from AutoShimmerScope.README.md with default value tables and tuning examples.Deprecated the interval property in favor of repeatDelay for better naming consistency.
Replaced the shimmer_animation third-party dependency with a custom, internal animation engine to improve package independence and maintainability.
AutoShimmerEffect, a built-in animation engine utilizing ShaderMask and LinearGradient.AutoShimmerDirection enum to replace external shimmer direction types.repeatDelay support to AutoShimmerAnimate, AutoShimmerConfig, and related builders to control timing between animation loops.interval property in favor of repeatDelay for better naming consistency.ShimmerWrapper to use the new internal AutoShimmerEffect instead of the external Shimmer widget.AutoShimmerEffect behavior, including repeatDelay and disabled states.repeatDelay support.Updated the README with badges, streamlined documentation, and simplified code examples. Corrected the repository, homepage, and issue tracker links i
Updated the README with badges, streamlined documentation, and simplified code examples. Corrected the repository, homepage, and issue tracker links in pubspec.yaml.
pubspec.yaml to match the repository name.auto_shimmer_animate.AutoShimmerAnimate for boolean loading states.AutoShimmerStateAnimate<T> for enum, string, object, and custom state values.AutoShimmerTheme and AutoShimmerConfig for subtree defaults.Your coding agent can read these notes before it upgrades. Set up the MCP server →