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Dart bindings for the BabylonJS 4.2 rendering engine for the web.
Last release 3 years ago
no release in 18 months
Ships unpredictably
gaps range from 2 weeks to 1.6 years
Nearly every release is documented
notes for 22 of 23 stable releases
Nothing withdrawn
no release was ever pulled
6 years old
26 releases · first in 2020
One column per quarter.
BREAKING CHANGE: New signature for onSuccess parameter of SceneLoader.ImportMesh().
onSuccess parameter of SceneLoader.ImportMesh().Added Scene.pick() and Scene.pickWithRay()
Scene.pick() and Scene.pickWithRay()Updated to BabylonJS 4.2.1 (see https://forum.babylonjs.com/t/broken-shadows-after-recent-chrome-update-in-4-2/26479)
BREAKING CHANGE: Requires Dart SDK 2.14.0
- Stable null safety release.
Added bindings for RecastJSPlugin.
RecastJSPlugin.bindings for NullEngine
bindings for NullEngine
- First null safe version.
Nothing published for this version
bindings for NullEngine
bindings for NullEngine
Added biindings for physically based rendering.
Added classes GLTF2Export, IExportOptions and GLTFData.
- Added class CSG.
Added basics for Solid Particle System (simple example with some animation works).
BREAKING CHANGE: IInspectorOptions is now handled as object literal.
Added scripts to run BabylonJS inspector.
- BREAKING CHANGE: BabylonJS 4.2
Little changes in README.md and added some comments to the examplle.
Added binding for DirectionalLight
BREAKING CHANGE: Enusure a no arg contructor for extended classes. If such a class have already a constructor with args, it will be named 'args'.
BREAKING CHANGE: 2.10.0 as minimum SDK constaint
BREAKING CHANGES: because all code is generated now and bugs were fixed, there are breaking changes in the API.
Added support for optional parameters
Promise type- added ShadowLight
- Fixed spelling in README.md
- Initial version
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