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dashwire

Multiplayer networking for Dart games. Transport, session, and tick core.

0.1.0 3.0K downloads/mo #4646 most downloaded on pub.dev bdero/dashwire

What this package is like to depend on

Last release 27 days ago

28 Jul 2026

Too new to tell

only 1 dated releases

Nearly every release is documented

notes for 1 of 1 stable releases

Nothing withdrawn

no release was ever pulled

0 months old

1 releases · first in 2026

1 release in the last 12 months

see the full history below

Release timeline

1 releases · Jul 2026 to Jul 2026
Release Pre-release

Releases

latest 1
  1. 0.1.0 28 Jul 2026
    Release notes
    • Wire primitives: ByteWriter/ByteReader (little-endian, varints, f32, length-prefixed strings), 32-bit fnv1a32 name hash.
    • Transport abstraction: Channel/NetMessage/WireConnection, LoopbackConnection, WebSocket transport (native and web), and a latency/jitter/loss/duplication SimulatorConnection.
    • Session layer: versioned handshake with schema-hash slot and peer-id assignment, per-connection ByteBudget accounting.
    • NetClock server-tick sync and a fixed-timestep TickLoop.
    Open source →
    Release notes
    • UDP transport: sequencing with piggybacked ack bitfields, fragmentation over MTU, and a bounded reliable resend queue that disconnects on overflow.
    • Maps the reliable and unreliable channels onto a single socket.
    • UDP broadcast LAN discovery helper.
    Open source →
    Release notes
    • Replicated-property schema: Replica/rep<T>/rpc with write and read permission axes and per-field replication modes.
    • Sync pipeline: per-connection acked baselines with change-bit delta encoding, quantized codecs (varint, quantized float, vec3, smallest-three quaternion, bool-packing), and importance-versus-starvation priority packing against a byte budget.
    • Spawn/despawn with a prefab registry, dormancy with auto-wake, and relevancy filters (always-relevant, per-connection, spatial grid, dependent edges).
    • Ownership-checked RPCs with validation tripwires.
    • Rooms with fixed tick and an isolate-per-room pool (package:dashwire_replication/server.dart), plus RoomStore snapshot/hydrate.
    • TransformReplica, a pose-carrying replica base for shared game schemas.
    Open source →

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