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pub.dev · #5283 most downloaded on pub.dev
Multiplayer networking for Dart games. Transport, session, and tick core.
Last release 2 months ago
28 Jul 2026
Too new to tell
only 1 dated releases
Nearly every release is documented
notes for 1 of 1 stable releases
Nothing withdrawn
no release was ever pulled
2 months old
1 releases · first in 2026
One column per month.
Wire primitives: ByteWriter / ByteReader (little-endian, varints, f32, length-prefixed strings), 32-bit fnv1a32 name hash.
ByteWriter/ByteReader (little-endian, varints, f32, length-prefixed strings), 32-bit fnv1a32 name hash.Channel/NetMessage/WireConnection, LoopbackConnection, WebSocket transport (native and web), and a latency/jitter/loss/duplication SimulatorConnection.ByteBudget accounting.NetClock server-tick sync and a fixed-timestep TickLoop.Replica/rep<T>/rpc with write and read permission axes and per-field replication modes.package:dashwire_replication/server.dart), plus RoomStore snapshot/hydrate.TransformReplica, a pose-carrying replica base for shared game schemas.Your coding agent can read these notes before it upgrades. Set up the MCP server →