flame
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
1.38.0
113K downloads/mo
#1075 most downloaded on pub.dev
flame-engine/flame
What this package is like to depend on
Last release 1 months ago
19 Jul 2026
Ships fairly regularly
a new release about every 5 weeks
Most releases are documented
notes for 99 of 120 stable releases
Nothing withdrawn
no release was ever pulled
9 years old
147 releases · first in 2017
7 releases in the last 12 months
see the full history below
Release timeline
147 releases · Oct 2017 to Jul 2026Releases
latest 60 of 147-
1.38.019 Jul 2026Release notes
Open source →- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]+6
- [email protected]
- [email protected]
- [email protected]+5
- [email protected]
- [email protected]+23
- [email protected]
- [email protected]+2
- [email protected]
- [email protected]
- [email protected]+6
- [email protected]+2
- [email protected]+23
- [email protected]+16
- [email protected]
- [email protected]
- [email protected]+7
- [email protected]+23
- [email protected]
- [email protected]
- [email protected]
- [email protected]+23
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Make GestureDetectorBuilder and detector/callback registering more resilient (#3900). (84b77a02)
- FIX: Workaround for the TextBoxComponent entering an endless loop (#3939). (0b42aa00)
- FIX: HasWorldReference.onRemove() should call super.onRemove() (#3920). (412702c7)
- FIX: Fix flaky Transform2D random round-trip test tolerance (#3917). (f2fb4079)
- FIX: Guard against double-dispose of TextBoxComponent cached image (#3909). (271288fb)
- FIX: Fix raycasting "pass-through" collision inaccuracies with better modelling (#3906). (6337980d)
- FIX: Fix collision prospect checking to be fully reliable (#3905). (d5a21a72)
- FIX: Prevent drag updates from reaching removed components (#3901). (3d58c9ac)
- FEAT: Add displace extension to Rect (#3943). (d8e4db8b)
- FEAT: OpacityEffect support on text components (#3940). (749c73a4)
- FEAT: Expose brighten and darken helpers on palette (#3936). (953430e1)
- FEAT: Adding bleed option to SpriteBatch (#3871). (2c4a6d5c)
- FEAT: Add regular polygon constructors to PolygonComponent and PolygonHitbox (#3891). (0d91f0f8)
- FEAT: Implement TertiaryTapCallbacks on new event system (#3899). (933395e2)
- FEAT: Implement LongPressCallbacks on new event system (#3896). (8ee838c4)
- FEAT: Implement ScrollCallbacks on new event system (#3892). (d0010032)
- BREAKING FIX: Add HoverCallbacks.onHoverCancel for press-while-hovering (#3912). (ab354fb3)
- BREAKING FEAT: Update scale event with custom recognizer (#3782). (050984b7)
Release notes
Open source →- REFACTOR: Make GestureDetectorBuilder and detector/callback registering more resilient (#3900). (84b77a02)
- FIX: Workaround for the TextBoxComponent entering an endless loop (#3939). (0b42aa00)
- FIX: HasWorldReference.onRemove() should call super.onRemove() (#3920). (412702c7)
- FIX: Fix flaky Transform2D random round-trip test tolerance (#3917). (f2fb4079)
- FIX: Guard against double-dispose of TextBoxComponent cached image (#3909). (271288fb)
- FIX: Fix raycasting "pass-through" collision inaccuracies with better modelling (#3906). (6337980d)
- FIX: Fix collision prospect checking to be fully reliable (#3905). (d5a21a72)
- FIX: Prevent drag updates from reaching removed components (#3901). (3d58c9ac)
- FEAT: Add displace extension to Rect (#3943). (d8e4db8b)
- FEAT: OpacityEffect support on text components (#3940). (749c73a4)
- FEAT: Expose brighten and darken helpers on palette (#3936). (953430e1)
- FEAT: Adding bleed option to SpriteBatch (#3871). (2c4a6d5c)
- FEAT: Add regular polygon constructors to PolygonComponent and PolygonHitbox (#3891). (0d91f0f8)
- FEAT: Implement TertiaryTapCallbacks on new event system (#3899). (933395e2)
- FEAT: Implement LongPressCallbacks on new event system (#3896). (8ee838c4)
- FEAT: Implement ScrollCallbacks on new event system (#3892). (d0010032)
- BREAKING FIX: Add HoverCallbacks.onHoverCancel for press-while-hovering (#3912). (ab354fb3)
- BREAKING FEAT: Update scale event with custom recognizer (#3782). (050984b7)
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Make GestureDetectorBuilder and detector/callback registering more resilient (#3900). (84b77a02)
- FIX: Workaround for the TextBoxComponent entering an endless loop (#3939). (0b42aa00)
- FIX: HasWorldReference.onRemove() should call super.onRemove() (#3920). (412702c7)
- FIX: Fix flaky Transform2D random round-trip test tolerance (#3917). (f2fb4079)
- FIX: Guard against double-dispose of TextBoxComponent cached image (#3909). (271288fb)
- FIX: Fix raycasting "pass-through" collision inaccuracies with better modelling (#3906). (6337980d)
- FIX: Fix collision prospect checking to be fully reliable (#3905). (d5a21a72)
- FIX: Prevent drag updates from reaching removed components (#3901). (3d58c9ac)
- FEAT: Add displace extension to Rect (#3943). (d8e4db8b)
- FEAT: OpacityEffect support on text components (#3940). (749c73a4)
- FEAT: Expose brighten and darken helpers on palette (#3936). (953430e1)
- FEAT: Adding bleed option to SpriteBatch (#3871). (2c4a6d5c)
- FEAT: Add regular polygon constructors to PolygonComponent and PolygonHitbox (#3891). (0d91f0f8)
- FEAT: Implement TertiaryTapCallbacks on new event system (#3899). (933395e2)
- FEAT: Implement LongPressCallbacks on new event system (#3896). (8ee838c4)
- FEAT: Implement ScrollCallbacks on new event system (#3892). (d0010032)
- BREAKING FIX: Add HoverCallbacks.onHoverCancel for press-while-hovering (#3912). (ab354fb3)
- BREAKING FEAT: Update scale event with custom recognizer (#3782). (050984b7)
-
1.37.010 Apr 2026Release notes
Open source →- FIX: Use proper hash combining in CollisionProspect to fix flaky test (#3864). (bff137e5)
- FIX: Remove async from flame test helpers (#3860). (4e63e93e)
- FEAT: Add OverlayManager.setActive() (#3875). (86495694)
- FEAT: Adding size to the sprite width and sprite animation widget (#3870). (987e0c54)
- FEAT: Add HueEffect and HueDecorator (#3852). (f393f12b)
- FEAT: Decouple Block from isometric_tile_map_component, add helper methods (#3859). (6d052afd)
- FEAT: Add
HasAutoBatchedChildrenmixin (#3850). (a2b7f938)
Release notes
Open source →- FEAT: Add
bleedoption toSpriteBatchto prevent seam artifacts in tilemaps (#3871). - FIX: Use proper hash combining in CollisionProspect to fix flaky test (#3864). (bff137e5)
- FIX: Remove async from flame test helpers (#3860). (4e63e93e)
- FEAT: Add OverlayManager.setActive() (#3875). (86495694)
- FEAT: Adding size to the sprite width and sprite animation widget (#3870). (987e0c54)
- FEAT: Add HueEffect and HueDecorator (#3852). (f393f12b)
- FEAT: Decouple Block from isometric_tile_map_component, add helper methods (#3859). (6d052afd)
- FEAT: Add
HasAutoBatchedChildrenmixin (#3850). (a2b7f938)
-
1.36.006 Mar 2026Release notes
Open source →- FIX: Ray direction normalization drift issues (#3841). (b8e2bab5)
- FIX: Initialize center offset in
CircleComponentctor (#3842). (a0d2a5f3) - FIX: Resolve
fontPackageinIconComponent(_rasterizeIcon) (#3838). (cdb2a0dd) - FIX: Hitboxes now correctly account for parent scale and rotation (#3834). (57adcd60)
- FIX: Make
buildContextavailable duringonLoadandonMount(#3833). (60bfcb30) - FIX: Add CJK wrapping for
TextBoxComponent(#3830). (7f41c261) - FIX: Prevent removed children from being re-added when parent is moved (#3824). (8e77bc2d)
- FIX: Make
removeAll(children)work inonRemove(#3823). (ff760230) - FIX: End active collisions in ShapeHitbox.onRemove to fix inconsistent isColliding (#3821). (bc81e7fd)
- FIX: Use scaledRadius for CircleHitbox collision detection (#3808). (3498c1e5)
- FIX: Bump Flutter min version to 3.41.0 (#3807). (0d505304)
- FEAT: Add
clampDoubletoVector2Extensionand its tests (#3840). (6c6ccf31) - FEAT: Add
transformMatrixsetter toTransform2D(#3836). (957ff2e0) - FEAT: Support package argument in asset loading methods and widgets (#3835). (3f6f95b0)
- FEAT: Propagate Flutter hot reload through the component tree (#3828). (c44643f1)
- FEAT: Add an IconComponent that renders IconData (#3820). (97931a59)
- FEAT: Add
dispose()method toFlameGame(#3825). (aa5a27b7) - FEAT: Add object pooling support with
ComponentPool(#3816). (46802fab) - FEAT: Add opposite method to Anchor (#3817). (1ffd59f0)
- FEAT: HitTestBehavior for GameWidget (#3815). (b888d4e2)
- DOCS: Document FlameGame<W extends World> generic type parameter (#3822). (00a66123)
-
1.35.112 Feb 2026Release notes
Open source →2026-02-01
Changes
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
flame-v1.35.0flame_tiled-v3.0.10flame_behaviors-v1.3.2flame_behavior_tree-v0.1.4+1flame_test-v2.2.1flame_oxygen-v0.2.3+19flame_isolate-v0.6.2+19flame_texturepacker-v5.0.4flame_sprite_fusion-v0.2.2+2flame_steering_behaviors-v0.2.1+2flame_fire_atlas-v1.8.14flame_audio-v2.11.13flame_spine-v0.3.0+2flame_bloc-v1.12.20flame_kenney_xml-v0.1.1+19flame_lottie-v0.4.2+19flame_markdown-v0.2.4+12flame_console-v0.1.2+15flame_rive-v1.10.22flame_forge2d-v0.19.2+3flame_noise-v0.3.2+19flame_riverpod-v5.5.1flame_svg-v1.11.19flame_network_assets-v0.3.3+19flame_3d-v0.1.1+5
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_behaviors-v1.3.2flame_behavior_tree-v0.1.4+1flame_test-v2.2.1flame_oxygen-v0.2.3+19flame_isolate-v0.6.2+19flame_texturepacker-v5.0.4flame_sprite_fusion-v0.2.2+2flame_steering_behaviors-v0.2.1+2flame_fire_atlas-v1.8.14flame_audio-v2.11.13flame_spine-v0.3.0+2flame_bloc-v1.12.20flame_kenney_xml-v0.1.1+19flame_lottie-v0.4.2+19flame_markdown-v0.2.4+12flame_console-v0.1.2+15flame_rive-v1.10.22flame_forge2d-v0.19.2+3flame_noise-v0.3.2+19flame_riverpod-v5.5.1flame_svg-v1.11.19flame_network_assets-v0.3.3+19flame_3d-v0.1.1+5
Release notes
Open source → -
1.35.001 Feb 2026Release notes
Open source →- FIX: Loading page should always be possible to add to route (#3800). (a2f5df11)
- FIX: Reimplement setLayoutSize to only notify once (#3796). (97f8bebe)
- FEAT: Use a Free List Strategy on BatchItem indexes within SpriteBatch and return index from .add() (#3650). (8d77c84e)
- FEAT: Add TextBoxComponent.resetAnimation (#3787). (33fb10c0)
- FEAT: Implement padding component inflateChild (#3785). (9ac53a69)
-
1.34.023 Nov 2025Release notes
Open source →- FEAT: Add scaling gesture for components (#3770). (f413eddb)
- FEAT: Linear layout component text box component (#3779). (476680d7)
- FEAT: TextBoxComponent updateBounds on set boxConfig (#3777). (eefb2f9e)
- FEAT: Add the
CombinedEffectthat bundles many effects together in one (#3776). (77869f57) - DOCS: Fix documentation typos (#3769). (db74da15)
-
1.33.022 Oct 2025Release notes
Open source →- REFACTOR: Re-organize internal event imports (#3742). (7523e014)
- PERF:
addAllshouldn't create unnecessary growing lists (#3737). (d1fa9d0d) - FIX: Store json maps directly in AssetsCache (#3746). (8a9f493f)
- FIX: Unique
ComponentKeytoString (#3739). (9a4a8f20) - FIX: Depreciated AssetManifest.json switched to AssetManifest API (#3734). (a2bd9827)
- FEAT: Dummy commit. (8f7437d3)
- FEAT: Added fromCache method to AssetsCache (#3740). (33a7123f)
- FEAT: Add a "raw" field to access the underlying Flutter event in the new event system (#3731). (36eb3929)
- DOCS: Layout components (#3752). (0aa145bb)
- DOCS: Deprecate TapDetector in favour of TapCallbacks (#2886). (b173697b)
- BREAKING FEAT: Implements ExpandedComponent (#3662). (212ed354)
- BREAKING FEAT: Support secondary taps (right click) on new callbacks system (#3741). (46bd3856)
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Re-organize internal event imports (#3742). (7523e014)
- PERF:
addAllshouldn't create unnecessary growing lists (#3737). (d1fa9d0d) - FIX: Store json maps directly in AssetsCache (#3746). (8a9f493f)
- FIX: Unique
ComponentKeytoString (#3739). (9a4a8f20) - FIX: Depreciated AssetManifest.json switched to AssetManifest API (#3734). (a2bd9827)
- FEAT: Dummy commit. (8f7437d3)
- FEAT: Added fromCache method to AssetsCache (#3740). (33a7123f)
- FEAT: Add a "raw" field to access the underlying Flutter event in the new event system (#3731). (36eb3929)
- DOCS: Layout components (#3752). (0aa145bb)
- DOCS: Deprecate TapDetector in favour of TapCallbacks (#2886). (b173697b)
- BREAKING FEAT: Implements ExpandedComponent (#3662). (212ed354)
- BREAKING FEAT: Support secondary taps (right click) on new callbacks system (#3741). (46bd3856)
-
1.32.026 Aug 2025 -
1.31.023 Aug 2025Release notes
Open source →- FIX: Resume engine on mount if paused by backgrounding (#3631) (#3637). (b556dc35)
- FIX: Export
ComponentRenderContext(#3669). (086096ca) - FIX: The
ParallaxComponentshould respect thevirtualSize(#3666). (9f29c785) - FIX: Attach layout listeners to new children (#3648). (4821ec2c)
- FEAT: Add support for model parsing and rendering in flame_3d, including skeletal animations (#3675). (cc58aef5)
- FEAT: Add Random extensions (#3672). (50e5f296)
- FEAT: Padding component (#3661). (6c953a28)
- FEAT: Add canPop to RouterComponent (#3659). (6bd3b48f)
- FEAT: Add children and priority to SpriteBatchComponent (#3649). (97b9ba83)
- BREAKING REFACTOR: Remove shrinkwrap (#3660). (e8860f62)
Release notes
Open source →Note: This release has breaking changes.
- FIX: Resume engine on mount if paused by backgrounding (#3631) (#3637). (b556dc35)
- FIX: Export
ComponentRenderContext(#3669). (086096ca) - FIX: The
ParallaxComponentshould respect thevirtualSize(#3666). (9f29c785) - FIX: Attach layout listeners to new children (#3648). (4821ec2c)
- FEAT: Add support for model parsing and rendering in flame_3d, including skeletal animations (#3675). (cc58aef5)
- FEAT: Add Random extensions (#3672). (50e5f296)
- FEAT: Padding component (#3661). (6c953a28)
- FEAT: Add canPop to RouterComponent (#3659). (6bd3b48f)
- FEAT: Add children and priority to SpriteBatchComponent (#3649). (97b9ba83)
- BREAKING REFACTOR: Remove shrinkwrap (#3660). (e8860f62)
-
1.30.113 Jul 2025 -
1.30.030 Jun 2025Release notes
Open source →- FIX:
angleToandlookAtshould consider parental transformations (#3629). (e6f3d105) - FIX:
angleTo,absoluteAngleand theanglesetter now returns normalized angles between[-pi, pi](#3629). (e6f3d105) - FIX: Delay should work with SpeedEffectControllers (#3618). (bfbb49f5)
- FIX: Pass in intended parent to remove (#3626). (7a05f74d)
- FIX: Call
super.onDisposelast and checkmountedbeforesetState(#3623). (3d2716c1) - FIX: Angled line intersections should work with 32-bit vectors (#3617). (e32bff45)
- FIX: PostProcessComponent should size dynamically (#3611). (baecb861)
- FEAT: Add
targetargument toSpawnComponent(#3635). (3747e1e8) - FEAT: Add
spawnCounttoSpawnComponent(#3634). (f377d7e7) - FEAT: Adding RasterSpriteComponent.fromImage constructor (#3627). (74a84ba7)
- FEAT: Implement measure to fix ghost lines and graphical artifacts in Sprites (#3590). (6fd36bc1)
- BREAKING FEAT: Pass
WidgetTesterfortestGoldenprepare function (#3624). (10509326)
Release notes
Open source →Note: This release has breaking changes.
- FIX:
angleToandlookAtshould consider parental transformations (#3629). (e6f3d105) - FIX:
angleTo,absoluteAngleand theanglesetter now returns normalized angles between[-pi, pi](#3629). (e6f3d105) - FIX: Delay should work with SpeedEffectControllers (#3618). (bfbb49f5)
- FIX: Pass in intended parent to remove (#3626). (7a05f74d)
- FIX: Call
super.onDisposelast and checkmountedbeforesetState(#3623). (3d2716c1) - FIX: Angled line intersections should work with 32-bit vectors (#3617). (e32bff45)
- FIX: PostProcessComponent should size dynamically (#3611). (baecb861)
- FEAT: Add
targetargument toSpawnComponent(#3635). (3747e1e8) - FEAT: Add
spawnCounttoSpawnComponent(#3634). (f377d7e7) - FEAT: Adding RasterSpriteComponent.fromImage constructor (#3627). (74a84ba7)
- FEAT: Implement measure to fix ghost lines and graphical artifacts in Sprites (#3590). (6fd36bc1)
- BREAKING FEAT: Pass
WidgetTesterfortestGoldenprepare function (#3624). (10509326)
- FIX:
-
1.29.023 May 2025Release notes
Open source →- FIX: Only expose
ReadOnlyOrderedsetfromcomponent.children(#3606). (79351d19) - FIX: Dispose picture is postprocess (#3604). (3b24cdac)
- FIX: Materialize post process list before removing items (#3591). (e858cc1f)
- DOCS: Update structure and add RowComponent + ColumnComponent docs (#3599). (d04843a4)
- BREAKING FEAT: Children should retain
parentafter parent is remove from tree (#3602). (008829af)
Release notes
Open source →Note: This release has breaking changes.
- FIX: Only expose
ReadOnlyOrderedsetfromcomponent.children(#3606). (79351d19) - FIX: Dispose picture is postprocess (#3604). (3b24cdac)
- FIX: Materialize post process list before removing items (#3591). (e858cc1f)
- DOCS: Update structure and add RowComponent + ColumnComponent docs (#3599). (d04843a4)
- BREAKING FEAT: Children should retain
parentafter parent is remove from tree (#3602). (008829af)
- FIX: Only expose
-
1.28.123 Apr 2025Release notes
Open source →- REFACTOR: Replace dart:io usage with defaultTargetPlatform (#3567). (77925eb8)
- FIX: Add fragment shader extension from flutter_shaders (#3578). (27115729)
- FIX: Use
virtualSizewhen callingonParentResizeon children ofViewport(#3577). (245fb3f5) - FEAT: Add method to toggle overlays (#3581). (ad7c37e1)
-
1.28.018 Apr 2025Release notes
Open source →- FIX: Priority change should be reflected directly (#3564). (ab2fd639)
- FIX: Deprecate
HasGameRefin favor ofHasGameReference(#3559). (a882261b) - FIX: The SpriteButton label should be nullable (#3557). (80a598cd)
- FIX: Update ordered_set, remove ComponentSet (#3554). (728e13f8)
- FEAT: Post Process API (#3404). (c3316ae4)
- FEAT: Add helper methods on LineSegment (translate, inflate, deflate, spread) (#3561). (6d388870)
- FEAT: Support for disabled state for
SpriteButton(#3560). (eaa2b442) - FEAT: Add a Render Context API (#3409). (532f0191)
- FEAT: Adding tickCount to TimerComponent (#3552). (dcd694e8)
- FEAT: Ability to reset SpriteAnimation on removal (#3553). (59ae5831)
- BREAKING FIX: Use 32bit Vector2 in Flame to be compatible with shaders and forge2d (#3515). (19dcecf5)
Release notes
Open source →Note: This release has breaking changes.
- FIX: Priority change should be reflected directly (#3564). (ab2fd639)
- FIX: Deprecate
HasGameRefin favor ofHasGameReference(#3559). (a882261b) - FIX: The SpriteButton label should be nullable (#3557). (80a598cd)
- FIX: Update ordered_set, remove ComponentSet (#3554). (728e13f8)
- FEAT: Post Process API (#3404). (c3316ae4)
- FEAT: Add helper methods on LineSegment (translate, inflate, deflate, spread) (#3561). (6d388870)
- FEAT: Support for disabled state for
SpriteButton(#3560). (eaa2b442) - FEAT: Add a Render Context API (#3409). (532f0191)
- FEAT: Adding tickCount to TimerComponent (#3552). (dcd694e8)
- FEAT: Ability to reset SpriteAnimation on removal (#3553). (59ae5831)
- BREAKING FIX: Use 32bit Vector2 in Flame to be compatible with shaders and forge2d (#3515). (19dcecf5)
-
1.27.002 Apr 2025 -
1.26.122 Mar 2025 -
1.26.013 Mar 2025Release notes
Open source →- FIX: RouterComponent should be on top (#3524). (aa52a2a5)
- FEAT: Support custom attributes syntax to allow for multiple styles in the text rendering pipeline (#3519). (fbc58053)
- FEAT: Layout shrinkwrap (#3513). (b3fbdd9d)
- FEAT: Layout Components (#3507). (678cf057)
- FEAT: Add
RotateAroundEffect(#3499). (0688f410) - DOCS: Fix missing reference on documentation for InlineTextNode (#3520). (e3aa78b2)
- DOCS: Make onRemove() behavior more clear in API doc (#3502). (f387ad76)
-
1.25.013 Feb 2025 -
1.24.005 Feb 2025Release notes
Open source →- PERF: Switch from forEach to regular for-loops for about 30% improvement in raw update performance (#3472).
- FIX: SpawnComponent.periodRange should change range each iteration (#3464).
- FIX: Don't use a future when assets for SpriteButton is already loaded (#3456).
- FIX: Darkness increases with higher values (#3448).
- FEAT: NineTileBoxComponent with HasPaint to enable effects (#3459).
- FEAT: Devtools overlay navigation (#3449).
- FEAT: Add direction and length getters and constructor to LineSegment (#3446).
- FEAT: Add multiFactory to SpawnComponent (#3440).
-
1.23.003 Jan 2025Release notes
Open source →- REFACTOR: Fix lint issues from latest flutter release (#3390). (978ad31b)
- FIX: Take into consideration when child is added to parent that is removed in the same tick (#3428). (9a5c54be)
- FIX: Add missing export of GroupTextElement to text.dart (#3424). (c9c0f691)
- FIX: Add missing export of GroupElement to text.dart (#3423). (c0c4bb02)
- FIX: Fix brighten and darken alpha issue (#3414). (de8e3bce)
- FIX: Set button size in onMount if not set (#3413). (916aa5ce)
- FIX: Fix bug preventing removeAll(children) from be called before mount (#3408). (726cb8b6)
- FEAT: Add support for strike-through text for flame_markdown (#3426). (1f9b0ea9)
- FEAT: Warning and docs about fullscreen methods outside the mobile platforms (#3419). (994e098b)
- FEAT: Add baseColor to Shadow3DDecorator (#3375). (b5d7ee07)
-
1.22.025 Nov 2024 -
1.21.016 Oct 2024Release notes
Open source →- FIX: Widgets flickering (#3343). (ff170dc5)
- FIX: Ray should not be able to escape
CircleHitbox(#3341). (7311d034) - FIX: Fix SpriteBatch to comply with new drawAtlas requirement (#3338). (a17fe4cd)
- FIX: Set SpriteButtonComponent sprites in
onMount(#3327). (f36533e7) - FIX: Export TapConfig to make visible (#3323). (8e00115c)
- FIX: Clarify
SpriteGroupComponent.updateSpriteassertion (#3317). (d976ee8c) - FEAT: Adding spawnWhenLoaded flag on SpawnComponent (#3334). (51a7e26b)
- FEAT: Add a getter for images cache keys (#3324). (7746f2f8)
-
1.20.007 Oct 2024Release notes
Open source →- FIX: SpriteButtonComponent to initialize sprites in
onLoad(#3302). (1204216c) - FIX: ViewportAwareBounds component and lifecycle issues (#3276). (026bf41f)
- FEAT: Add ComponentTreeRoot.lifecycleEventsProcessed future (#3308). (ebc47418)
- FEAT: Adding paint attribute to SpriteWidget and SpriteAnimationWidget (#3298). (a5338d0c)
- FEAT: Adding tickOnLoad to TimerComponent (#3285). (0113aa37)
- DOCS: Include information about the Flame DevTools extension in example readme (#3288). (76a9abaf)
2024-08-27
Changes
Packages with breaking changes:
Packages with other changes:
behavior_tree-v0.1.3flame_behavior_tree-v0.1.3flame_bloc-v1.12.1flame_forge2d-v0.18.2flame_isolate-v0.6.2flame_kenney_xml-v0.1.1flame_lint-v1.2.1flame_lottie-v0.4.2flame_markdown-v0.2.2flame_noise-v0.3.2flame_oxygen-v0.2.3flame_rive-v1.10.3flame_spine-v0.2.2flame_splash_screen-v0.3.1flame_sprite_fusion-v0.1.3flame_svg-v1.11.0flame_test-v1.17.0flame_texturepacker-v4.1.0flame_tiled-v1.20.3jenny-v1.3.2flame_fire_atlas-v1.5.4flame_riverpod-v5.4.3flame_network_assets-v0.3.3flame_audio-v2.10.3
Release notes
Open source →- FIX: SpriteButtonComponent to initialize sprites in
onLoad(#3302). (1204216c) - FIX: ViewportAwareBounds component and lifecycle issues (#3276). (026bf41f)
- FEAT: Add ComponentTreeRoot.lifecycleEventsProcessed future (#3308). (ebc47418)
- FEAT: Adding paint attribute to SpriteWidget and SpriteAnimationWidget (#3298). (a5338d0c)
- FEAT: Adding tickOnLoad to TimerComponent (#3285). (0113aa37)
- DOCS: Include information about the Flame DevTools extension in example readme (#3288). (76a9abaf)
- FIX: SpriteButtonComponent to initialize sprites in
-
1.19.027 Aug 2024Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Use a temp vector for delta calculations of
FollowBehavior(#3230). (524793d4) - FIX: Add assertion when trying to set "current" that doesn't exist (#3258). (267d6801)
- FIX: Update version of lints to comply with new pub requirements (#3223). (1b0bee72)
- FIX: Replace CurvedParticle inheritance with Particle in ScaledParticle (#3221). (8cd054d0)
- FIX: Fix text rendering issue where spaces are missing (#3192). (28fd2a0f)
- FIX: Add nativeAngle to constructors where it makes sense (#3197). (e8704934)
- FIX: Wire in background and foreground colors in TextPaint (#3191). (983cfab6)
- FIX: Disallow mutatation of
SpriteGroupComponent.sprites(#3185). (7c40034d) - FIX: Disallow mutatation of
SpriteAnimationGroupComponent.animations(#3183). (52773407) - FEAT: Adding scale and angle to devtools attributes (#3267). (b2a5e658)
- FEAT: Adding x,y,width and height inputs to position components on Dev Tools (#3263). (003ec3a1)
- FEAT: Adding component snapshot to Dev tools (#3261). (1a574917)
- FEAT: Fixing tests on flutter 3.24.0 (#3259). (bf9a2481)
- FEAT: Loading builder for Route (#3113). (1e62b342)
- FEAT: Take in super.curve in ScalingParticle (#3220). (0fbc73cc)
- FEAT: Add
pauseandresumetoHasTimeScalemixin (#3216). (9a86e7b5) - FEAT: Add missing background and foreground properties to InlineTextStyle (#3187). (34dde50f)
- FEAT: Support inline code blocks on markdown rich text (#3186). (67e069c0)
- DOCS: Remove
PositionTypefrom the docs (#3198). (b0ff5c41) - DOCS: Add dartdocs to inline text node classes (#3189). (84c1ee87)
- BREAKING REFACTOR: Make query() result an Iterable (#3209). (c094caa7)
- REFACTOR: Use a temp vector for delta calculations of
-
1.18.027 May 2024Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Modernize switch; use switch-expressions and no break; (#3133). (b283b82f)
- FIX: Add key parameters to the rest of the components (#3170). (2477ea0f)
- FIX: Invoke
setToStarton child effect controller of wrapping effect controllers (#3168). (217c95f0) - FIX: Fix cascading and fallback propagation of text styles (#3129). (7b706d5f)
- FEAT: Add
onReleasedaction toAdvancedButtonComponentwhich will be called withinonTapUp(#3152). (2269732e) - FEAT: Support text align on new text rendering pipeline (#3147). (194d5536)
- FEAT: Add missing parameters to InlineTextStyle (#3146). (ce9392ab)
- FEAT: Expand flame_lint to respect required pub.dev checks (#3139). (6e80bf5e)
- FEAT: Add accessor to determine a TextElement size (#3130). (8a63a07a)
- FEAT: Add ability to convert between TextPaint and InlineTextStyle (#3128). (6b63a57a)
- FEAT: Add completed future for effects (#3123). (5e967deb)
- FEAT: Add custom long tap delay (#3110). (a95d7df6)
- DOCS: Update the dartdocs for
FixedResolutionViewport(#3132). (db4b6fd6) - BREAKING FIX: Update IsometricTileMapComponent to have better defined position and size (#3142). (9a7bdc74)
-
1.17.029 Mar 2024Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Change the ClipComponent factory Constructor to redirect Constructor (#3089). (cc035fb4)
- FIX: Call
renderproperly from nestedFlameGames (#3106). (cb1e3701) - FIX: CircleHitbox should properly detect when ray is outside (#3100). (8cd9e123)
- FIX: Clamp opacity set by the
ColorEffectto 1.0 (#3069). (9282cc38) - FIX: FutureOr return type of ComponentViewportMargin.onLoad (#3059). (72678c67)
- FIX: Size for
SpriteComponent.fromImageshould be nullable (#3054). (2ed71a3c) - FIX: Check for removing state while adding a child (#3050). (3a24a51d)
- FEAT: Add onFinished callback to ScrollTextBoxComponent (#3105). (233cc94c)
- FEAT: Add
copyWithmethod on theTextBoxConfig(#3099). (b946ba70) - FEAT: Component tree for the devtools extension tab (#3094). (bf5d68e9)
- FEAT: Add PositionComponent.toString (#3095). (b1f01986)
- FEAT: Add SpriteBatch.replace to allow the replacement of the batch information (#3079). (bf3c282d)
- FEAT: Initial functionality of flame_devtools (#3061). (c92910c6)
- FEAT: Add
HasPerformanceTrackermixin onGame(#3043). (6270353a) - BREAKING REFACTOR: Use HasTimeScale for Route (#3064). (30fde805)
- BREAKING FIX: Removed unused parameters from SpriteWidget (#3074). (f49d24c0)
-
1.16.017 Feb 2024 -
1.15.007 Feb 2024Release notes
Open source →- REFACTOR: Minimize
Vector2creation inIsometricTileMapComponent(#3018). (5d3be313) - FIX: Set margins of
JoystickComponentproperly (#3019). (e27818d8) - FIX: Properly update sprites in SpriteButtonComponent (#3013). (23cf8b9d)
- FIX: Lifecycle completers to be called for FlameGame (#3007). (3804f524)
- FIX: CameraComponent no longer throws Concurrent modification on stop (#2997). (6a1059b0)
- FIX: Updated PolygonComponent.containsPoint to account for concave polygons (#2979). (a6fe62a2)
- FIX: Add missing generic to
ComponentViewportMargin(#2983). (1d9fe613) - FEAT: Add support for base64 encoded images to be manually added to Images cache. (#3008). (1e56293c)
- FEAT: Make
Component.keypublic (#2988). (7fbd5af9) - FEAT: Add a hitboxFilter argument to raycast() (#2968). (d7c53e23)
- REFACTOR: Minimize
-
1.14.004 Jan 2024Release notes
Open source →- FIX: Set hitbox
debugColorto yellow (#2958). (6858eae0) - FIX: Consider displaced hitboxes in GestureHitboxes mixin (#2957). (1085518f)
- FIX: PolygonComponent.containsLocalPoint to use anchor (#2953). (7969321e)
- FEAT: Notifier for changing current sprite/animation in group components (#2956). (75cf2390)
- BREAKING REFACTOR: Remove the Projector interface that is no longer used for coordinate transformations (#2955). (0979dc97)
Release notes
Open source →Note: This release has breaking changes.
- FIX: Set hitbox
debugColorto yellow (#2958). (6858eae0) - FIX: Consider displaced hitboxes in GestureHitboxes mixin (#2957). (1085518f)
- FIX: PolygonComponent.containsLocalPoint to use anchor (#2953). (7969321e)
- FEAT: Notifier for changing current sprite/animation in group components (#2956). (75cf2390)
- BREAKING REFACTOR: Remove the Projector interface that is no longer used for coordinate transformations (#2955). (0979dc97)
- FIX: Set hitbox
-
1.13.121 Dec 2023 -
1.13.019 Dec 2023Release notes
Open source →- FEAT: Prevent cache thrashing in class Svg by adding cache parameters/properties. (#3956). (cc47ed41)
2026-07-19
Changes
Packages with breaking changes:
Packages with other changes:
flame_behaviors-v1.4.0flame_bloc-v1.12.24flame_steering_behaviors-v0.2.2+6flame_test-v2.3.0flame_tiled-v3.1.2flame_behavior_tree-v0.1.5+5flame_gamepads-v0.1.2flame_isolate-v0.6.3+23flame_texturepacker-v5.1.2flame_sprite_fusion-v0.2.4+2flame_fire_atlas-v1.8.18flame_audio-v2.12.2flame_spine-v0.3.1+6flame_kenney_xml-v0.1.3+2flame_lottie-v0.4.3+23flame_markdown-v0.2.5+16flame_console-v0.1.4flame_rive-v1.11.2flame_forge2d-v0.19.3+7flame_noise-v0.3.3+23flame_riverpod-v5.5.5flame_svg-v1.12.2flame_typled-v0.1.2flame_network_assets-v0.3.4+23
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_behavior_tree-v0.1.5+5flame_gamepads-v0.1.2flame_isolate-v0.6.3+23flame_texturepacker-v5.1.2flame_sprite_fusion-v0.2.4+2flame_fire_atlas-v1.8.18flame_audio-v2.12.2flame_spine-v0.3.1+6flame_kenney_xml-v0.1.3+2flame_lottie-v0.4.3+23flame_markdown-v0.2.5+16flame_console-v0.1.4flame_rive-v1.11.2flame_forge2d-v0.19.3+7flame_noise-v0.3.3+23flame_riverpod-v5.5.5flame_svg-v1.12.2flame_typled-v0.1.2flame_network_assets-v0.3.4+23
Release notes
Open source →- FIX: Logic error in MemoryCache.setValue() (#2931). (8cee80c3)
- FIX: Export
ScalingParticle(#2928). (3730cb1d) - FIX: Misalignment of the hittest area of PolygonHitbox (#2930). (dbdb1379)
- FIX: Allow setting
boundswhileBoundedPositionBehavior's target is null (#2926). (bab9be6e) - FEAT: Ability to use
selfPositioninginSpawnComponent(#2927). (b526aa14) - FEAT: Add
marginandspacingproperties toSpriteSheet(#2925). (67f7c126) - FEAT: Add
childrentoSpriteAnimationComponent.fromFrameData(#2914). (caf2b909) - DOCS: Remove references to Tappable and Draggable (#2912). (d12e4544)
-
1.12.008 Dec 2023Release notes
Open source →- FIX: SpriteAnimationWidget was resetting the ticker even when the playing didn't changed (#2891). (9aed8b4d)
- FEAT: Scrollable TextBoxComponent (#2901). (8c3cb725)
- FEAT: Add collision completed listener (#2896). (957db3c1)
- FEAT: Adding autoResetTicker option to SpriteAnimationGroupComponent (#2899). (001c870d)
- FEAT: Add clearSnapshot function (#2897). (d4decd21)
-
1.11.030 Nov 2023Release notes
Open source →Note: This release has breaking changes.
- FIX: Minor issues due Flutter 3.16 (#2856). (d51cd584)
- FIX: Properly resize ScreenHitbox when needed (#2826). (24fed757)
- FIX: Setting world on FlameGame camera setter (#2831). (3a8e2464)
- FIX: Allow null passthrough parent (#2821). (c4d2f86e)
- FIX: Do not scale debug texts with zoom (#2818). (c2f3f040)
- FIX(flame): Export
FixedResolutionViewportand makewithFixedResolutiona redirect constructor (#2817). (3420d0e6) - FEAT: Using viewport scale on debug mode text paint (#2883). (07ef46ca)
- FEAT: Make Viewfinder and Viewport comply with CoordinateTransform interface (#2872). (685e1d95)
- FEAT: Allow sequence effect to be extended (#2864). (ee11aae9)
- FEAT: Adding children argument to all constructors in the shape components (#2862). (082743d3)
- FEAT: Optimization in sprite batch (#2861). (208d7897)
- FEAT: Add TimeTrackComponent and ChildCounterComponent (#2846). (6269551a)
- FEAT: MoveAlongPathEffect should maintain initial angle of the component (#2835). (e6e78c0d)
- FEAT: Add a method to adapt the camera bounds to the world (#2769). (87b69df6)
- FEAT: Scaling particle feature (#2830). (9faae8a2)
- BREAKING REFACTOR: Replace
OffsetwithopacityFromandopacityToin ColorEffect (#2876). (0fd2662d) - BREAKING FIX: Add DisplacementEvent to fix delta coordinate transformations for drag events (#2871). (63994ebc)
Migration instructions
To specify start and end opacities for ColorEffect use the optional named parameters opacityFrom and opacityTo. So offset.dx should be set as opacityFrom and offset.dy should be set as opacityTo.
- If you are using DragUpdateEvent events, the devicePosition, canvasPosition, localPosition, and delta are deprecated as they are unclear.
- Use xStartPosition to get the position at the start of the drag event ("from").
- Use xEndPosition to get the position at the end of the drag event ("to").
- If you want the delta, use localDelta. it now already considers the camera zoom. No need to manually account for that.
- Now you keep receiving drag events for the same component even if the drag event leaves the component (breaking).
-
1.10.103 Nov 2023Release notes
Open source →- FIX: Properly resize ScreenHitbox when needed (#2826). (24fed757)
- FIX: Setting world on FlameGame camera setter (#2831). (3a8e2464)
- FIX: Allow null passthrough parent (#2821). (c4d2f86e)
- FIX: Do not scale debug texts with zoom (#2818). (c2f3f040)
- FIX(flame): Export
FixedResolutionViewportand makewithFixedResolutiona redirect constructor (#2817). (3420d0e6) - FEAT: Scaling particle feature (#2830). (9faae8a2)
-
1.10.012 Oct 2023Release notes
Open source →- REFACTOR: Remove unnecessary 'async' keyword across the codebase [DCM] (#2803). (2dfe0e5a)
- REFACTOR: Avoid nested conditional expressions whenever possible [DCM] (#2784). (7b6a5712)
- REFACTOR: Mark semantically final variables as final (or const) proper [DCM] (#2783). (71f7b475)
- FIX: Remove deprecations for 1.10.0 (#2809). (5b67b8f1)
- FIX: Un-register component keys down the component tree (#2792). (0f679b3f)
- FIX: AlignComponent set child (remove compare) (#2774). (20aaf656)
- FIX: Hardcode initCurrentGame lifecycle state as resumed (#2775). (0cd5037c)
- FIX: Fix TextBoxComponent alignment bug (#2781). (0fb53efb)
- FIX(flame): The
component.removeFromParentmethod should useparent.removeinternally (#2779). (bdb1c79a) - FIX: Take unmounted adds into consideration (#2770). (be28a440)
- FEAT: Add
IgnoreEventsmixin to ignore events for the whole subtree (#2811). (313411c3) - FEAT: Add advanced button component (#2742). (97fff0ed)
- FEAT: Introduce the
FixedResolutionViewport(#2796). (4c762f94) - FEAT: AssetsBundle can be customized in Images and AssetsCache. (#2807). (a23f80e9)
- FEAT: Backdrop (static backgrounds) component for CameraComponent (#2787). (ab329f71)
- FEAT: Align component refactoring (#2767). (bde34efe)
- DOCS: Remove last broad cSpell bypass regex and fix all violations (#2802). (9b16b178)
-
1.9.122 Sep 2023Release notes
Open source →- FIX: Add necessary generics on mixins on FlameGame (#2763). (b1f5ff26)
- FIX: Correctly refreshes the widget after new mouse detector (#2765). (64330022)
- FIX: Allow moving to a new parent in the same tick (#2762). (313650ea)
2023-09-21
Changes
Packages with breaking changes:
flame-v1.9.0flame_oxygen-v0.1.9flame_test-v1.13.0flame_tiled-v1.14.0flame_forge2d-v0.15.0flame_isolate-v0.5.0flame_lottie-v0.3.0
Packages with other changes:
flame_audio-v2.1.0flame_bloc-v1.10.2flame_fire_atlas-v1.4.0flame_lint-v1.1.1flame_markdown-v0.1.1flame_network_assets-v0.2.0+5flame_noise-v0.1.1+5flame_rive-v1.9.2flame_spine-v0.1.1+2flame_svg-v1.8.2jenny-v1.1.0
-
1.9.021 Sep 2023Release notes
Open source →2024-02-07
Changes
Packages with breaking changes:
Packages with other changes:
flame-v1.15.0flame_isolate-v0.5.1flame_riverpod-v5.2.0flame_test-v1.15.4flame_oxygen-v0.1.9+8flame_tiled-v1.18.4flame_fire_atlas-v1.4.8flame_audio-v2.1.8flame_spine-v0.1.1+10flame_bloc-v1.10.10flame_rive-v1.9.11flame_lottie-v0.3.0+8flame_markdown-v0.1.1+8flame_forge2d-v0.16.0+5flame_svg-v1.8.10flame_network_assets-v0.2.0+13
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_oxygen-v0.1.9+8flame_tiled-v1.18.4flame_fire_atlas-v1.4.8flame_audio-v2.1.8flame_spine-v0.1.1+10flame_bloc-v1.10.10flame_rive-v1.9.11flame_lottie-v0.3.0+8flame_markdown-v0.1.1+8flame_forge2d-v0.16.0+5flame_svg-v1.8.10flame_network_assets-v0.2.0+13
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Enable DCM linting (#2667). (27a8fd61)
- REFACTOR: Fix lint issues across the codebase - Part 2 (#2677). (10e4109c)
- FIX: Prevent
onRemove/onDetachbeing called for initial Gesture Detector addition (#2653). (d1721464) - FIX: Use root game for gestures (#2756). (f5d0cb38)
- FIX: Add possibility to remove a child and add it to the same parent (#2755). (285d31ab)
- FIX: Adding scale parameter to RectangleComponent constructors (#2730). (173908d9)
- FIX: Set
CameraComponent.priorityto max (#2732). (820ece1c) - FIX: Change to
FilterQuality.mediuminstead ofhigh(#2733). (fc19890c) - FIX: Avoid creating new
Vector2inglobalToLocalandlocalToGlobal(#2727). (9fb3bf8d) - FIX: Ambiguation is not needed in render box anymore (#2711). (b3d78f58)
- FIX: HasGameReference should default to FlameGame (#2710). (93dcb3a1)
- FIX: Make
debugCoordinatesPrecisioninto a variable instead of a getter (#2713). (9918c051) - FIX: Absolute angle takes into account BodyComponent ancestors too (#2678). (75aee767)
- FEAT: SpawnComponent (#2709). (83f5ea45)
- FEAT: Add globalToLocal and localToGlobal methods to viewport, viewfinder and camera (#2720). (00185a3b)
- FEAT: Add HoverCallbacks (#2706). (d460b846)
- FEAT: Add
onDisposetogame.dartcalled fromgame_widget.dart(#2659). (2f44e483) - FEAT(flame): Add helper methods to create frame data on
SpriteSheet(#2754). (47722199) - FEAT: Implement Snapshot mixin on PositionComponent (#2695). (c1ee24a2)
- FEAT: Add TextElementComponent (#2694). (10fb65f6)
- FEAT: Component visibility (HasVisibility mixin) (#2681). (76405daf)
- FEAT: Add
HasWorldReferencemixin (#2746). (9105411d) - FEAT: Add
pauseandisPausedto SpriteAnimationTicker (#2660). (37271f5c) - DOCS: Improve documentation around SpriteFontTextFormatter (#2661). (8401c569)
- DOCS: Improved spellchecking (#2722). (2f973abe)
- DOCS: Enable CSpell on tests (#2723). (e051298c)
- DOCS: Improve comments and documentation for text-rendering Nodes (#2662). (96978e24)
- DOCS: Fix examples for v1.9.0 (#2757). (152fbb61)
- BREAKING REFACTOR: Rename (Text) Elements, Nodes and Styles for clarity, add docs (#2700). (4b420b79)
- BREAKING REFACTOR: Extract TextRendererFactory (#2680). (eeb6749f)
- BREAKING REFACTOR: Make TextElement more usable on its own (#2679). (1a64443c)
- BREAKING REFACTOR: Simplify text rendering pipeline (#2663). (34f69b95)
- BREAKING REFACTOR: Kill TextRenderer, Long Live TextRenderer (#2683). (a1cb9a06)
- BREAKING FIX: Update should be called before render in first tick (#2714). (51932c09)
- BREAKING FEAT: Move
Forge2DGameto useCameraComponent(#2728). (7a3d5126) - BREAKING FEAT: Pause game when backgrounded (#2642). (521e56b6)
- BREAKING FEAT: Add CameraComponent to FlameGame (#2740). (7c2f4000)
Migration instructions
In this release the old camera system was renamed to
oldCameraand replaced by a defaultWorldand aCameraComponentwhich is now namedcamera.To migrate from the old system:
-
Instead of adding the components directly to your game with
add, add them to the world, this will make theCameraComponentresponsible for rendering them instead of the game directly.world.add(yourComponent); -
(Optional) If you want to add a HUD component, instead of using PositionType, add the component as a child of the viewport.
cameraComponent.viewport.add(yourHudComponent); -
(Optional) If you want to have a specificly set up
CameraComponentin your game from the start you can pass in a camera to the constructor.class MyGame extends FlameGame { MyGame() : super( camera: CameraComponent.withFixedResolution( width: 800, height: 600, ), ); -
(Optional) A lot of the time it is no longer necessary to extend
FlameGame, you can instead build your game or level by extending theWorldand pass it in to theFlameGame.runApp( GameWidget(game: FlameGame(world: MyWorld()), ); class MyWorld extends World with TapCallbacks { @override Future<void> onLoad() async { // Load your components } @override void onTapDown(TapDownEvent event) { print(event.localPosition); // Position of the tap in the world } }
-
1.8.208 Aug 2023Release notes
Open source →Note: This release has breaking changes.
- PERF: Improve performance of raycasts (#2617). (8e0a7879)
- FIX: Reset _completeCompleter in ticker (#2636). (a35d3a10)
- FIX: Viewport should recieve events before the world (#2630). (e852064e)
- FIX: Use
ComponentKeys to keep track of dispatchers (#2629). (ff59aa15) - FIX: FlameGame onRemove fix to prevent memory leak (#2602). (dac2ebbf)
- FIX: Only use pre-set ReadonlySizeProvider for sizing in HudMarginComponent (#2611). (832c0510)
- FIX: TextBoxConfig dismissDelay to not be ignored (#2607). (1567b389)
- FEAT: Adding key argument to shape components (#2632). (c542d3c3)
- FEAT: Add optional world input to
CameraComponent.canSee(#2616). (1cad0b23) - FEAT: Add a Circle.fromPoints utility method (#2603). (a83f2815)
- FEAT: Add a midpoint getter to LineSegment (#2605). (1f9f3509)
- FEAT: Add Rectangle.fromLTWH and Rect.toFlameRectangle utility methods (#2604). (76271cee)
- DOCS: Add more guidance to collision detection algorithm choices (#2624). (781e8983)
- BREAKING PERF: Pool
CollisionProspects and remove some list creations from the collision detection (#2625). (e430b6cd) - BREAKING FEAT: Make world nullable in
CameraComponent(#2615). (14f51635)
-
1.8.102 Jul 2023Release notes
Open source →Note: This release has breaking changes.
- FIX: Adds a check to confirm the component is not loaded (#2579). (985400f2)
- FIX: Animation ticker readability improvements (#2578). (667a1698)
- FIX: Remove
mustCallSuperfromonComponentTypeCheck(#2561). (bcae760c) - FIX: Update sdk constraints to >=3.0.0 (#2554). (2f71e06e)
- FIX: Reduce the Vector2 creations in Anchor (#2550). (5a9434b0)
- FIX: Fix disappearing text on TextBoxComponent for larger pixelRatios (#2540). (6e1d5466)
- FEAT: Option to prevent propagating collision events from ShapeHitbox to _hitboxParent (#2594). (a58d7436)
- FEAT: Adding filterQuality arguments to Parallax load methods (#2596). (ff3d9107)
- FEAT: Option to use toImageSync in ImageComposition class (#2593). (66d5f97d)
- FEAT: ComponentKey API (#2566). (b3efb612)
- FEAT(flame): Set a default negative priority on the world for general use (#2572). (390e9700)
- FEAT: Add useful methods to Rectangle class (#2562). (4710530b)
- BREAKING FIX: Convert PositionEvent.canvasPosition to local coordinates (#2598). (87139c85)
-
1.8.028 May 2023Release notes
Open source →Note: This release has breaking changes.
- FIX: Update sdk constraints to >=3.0.0 (#2554). (2f71e06e)
- FIX: Reduce the Vector2 creations in Anchor (#2550). (5a9434b0)
- FIX: Fix disappearing text on TextBoxComponent for larger pixelRatios (#2540). (6e1d5466)
- FIX: Avoid the creation of Vector2 objects in Parallax update (#2536). (3849f07d)
- FIX: Solve warnings from 3.10.0 analyzer (#2532). (b41622db)
- FIX: Move
errorBuilderandloadingBuilderto constructors (#2526). (55ec0bc3) - FEAT: Add onComplete callback to
AnimationWidget(#2515). (0b68be8a) - FEAT: Add
stepEnginetoGame(#2516). (1ed2c5a2) - FEAT: Customise grid of NineTileBox (#2495). (a25b0a03)
- FEAT: Accept
CollisionTypein hitbox constructor (#2509). (89926227) - DOCS: Update content types of sphinx code snippets (#2519). (306ad320)
- BREAKING REFACTOR: Move
CameraComponentand events out of experimental (#2505). (87b8a067) - BREAKING FEAT: Add
SpriteAnimationTicker(#2457). (a50c80cf)
Migration instructions
In the future (maybe as early as v1.9.0) this camera will be removed, please use the CameraComponent instead.
This is the simplest way of using the CameraComponent:
-
Add variables for a CameraComponent and a World to your game class
final world = World(); late final CameraComponent cameraComponent; -
In your
onLoadmethod, initialize the cameraComponent and add the world to it.@override void onLoad() { cameraComponent = CameraComponent(world: world); addAll([cameraComponent, world]); } -
Instead of adding the root components directly to your game with
add, add them to the world.world.add(yourComponent); -
(Optional) If you want to add a HUD component, instead of using PositionType, add the component as a child of the viewport.
cameraComponent.viewport.add(yourHudComponent);
-
1.7.315 Apr 2023Release notes
Open source →- REFACTOR: Make atlas status to be more readable (#2502). (643793d0)
- REFACTOR: Add new lint rules (#2477). (dbda37b8)
- FIX: Reverse invalid polygon definitions (#2503). (c4c516eb)
- FIX: Fill in mount implementation in
HasTappables(#2496). (d51a612f) - FIX: Modify size only if changed while auto-resizing (#2498). (aa8d49da)
- FIX: RecycleQueue cannot extends and implements Iterable at the same time (#2497). (3e5be3d6)
- FIX: Remove memory leak when creating the image from PictureRecorder (#2493). (a66f2bc0)
- FEAT: Bump ordered_set version (#2500). (81303ea9)
- FEAT: Deprecate
Component.changeParent(#2478). (bd3e7886)
-
1.7.207 Apr 2023Release notes
Open source →- FIX: A mistake in auto-resizing disabling logic (#2471). (e7ebf8e5)
- FIX: It should be possible to re-add
ColorEffect(#2469). (6fa9e9d5) - FEAT: Add
isDraggedinDragCallbacksmixin (#2472). (de630a1c)
2023-04-05
Changes
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
flame-v1.7.1flame_isolate-v0.3.0+1flame_tiled-v1.10.1flame_audio-v1.4.2flame_svg-v1.7.3flame_test-v1.10.1flame_flare-v1.5.4flame_oxygen-v0.1.8+2flame_bloc-v1.8.4flame_fire_atlas-v1.3.5flame_forge2d-v0.13.0+1flame_rive-v1.7.1flame_noise-v0.1.1+1flame_network_assets-v0.2.0+1flame_lottie-v0.2.0+2
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_isolate-v0.3.0+1flame_tiled-v1.10.1flame_audio-v1.4.2flame_svg-v1.7.3flame_test-v1.10.1flame_flare-v1.5.4flame_oxygen-v0.1.8+2flame_bloc-v1.8.4flame_fire_atlas-v1.3.5flame_forge2d-v0.13.0+1flame_rive-v1.7.1flame_noise-v0.1.1+1flame_network_assets-v0.2.0+1flame_lottie-v0.2.0+2
-
1.7.105 Apr 2023Release notes
Open source → -
1.7.002 Apr 2023Release notes
Open source →2024-10-16
Changes
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
flame-v1.21.0flame_fire_atlas-v1.6.0flame_test-v1.17.2flame_tiled-v1.21.0flame_audio-v2.10.5flame_forge2d-v0.18.2+2flame_oxygen-v0.2.3+2flame_rive-v1.10.5flame_texturepacker-v4.1.2flame_behavior_tree-v0.1.3+2flame_spine-v0.2.2+2flame_riverpod-v5.4.5flame_kenney_xml-v0.1.1+2flame_bloc-v1.12.3flame_noise-v0.3.2+2flame_lottie-v0.4.2+2flame_network_assets-v0.3.3+2flame_svg-v1.11.2flame_sprite_fusion-v0.1.3+2flame_markdown-v0.2.2+2flame_isolate-v0.6.2+2
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_audio-v2.10.5flame_forge2d-v0.18.2+2flame_oxygen-v0.2.3+2flame_rive-v1.10.5flame_texturepacker-v4.1.2flame_behavior_tree-v0.1.3+2flame_spine-v0.2.2+2flame_riverpod-v5.4.5flame_kenney_xml-v0.1.1+2flame_bloc-v1.12.3flame_noise-v0.3.2+2flame_lottie-v0.4.2+2flame_network_assets-v0.3.3+2flame_svg-v1.11.2flame_sprite_fusion-v0.1.3+2flame_markdown-v0.2.2+2flame_isolate-v0.6.2+2
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Remove "items" variable from core Broadphase class. (#2284). (1819c575)
- REFACTOR: Added ComponentTreeRoot (#2300). (619b9b15)
- REFACTOR: Simplify how images.dart decodes images (#2293). (b4925423)
- REFACTOR: Use variable name on toString in component_test.dart (#2377). (f5c0e5e9)
- REFACTOR: Remove unused variable "tapTimes" from multi_touch_tap_detector_test.dart (#2379). (cd2b2a10)
- REFACTOR: Component rebalancing is now performed via a global queue (#2352). (1ef51879)
- REFACTOR: Component adoption now handled via ComponentTreeRoot (#2332). (5ceb5dda)
- FIX: Auto-resize
SpriteComponenton sprite change (#2430). (158460d7) - FIX: Update MoveAlongPathEffect (#2422). (295cd724)
- FIX: Removed component to be deleted from _broadphaseCheckCache (#2282). (236a74ce)
- FIX: TextBoxComponent rendering for new line (#2413). (9008998e)
- FIX: Buttons in ButtonComponents should not be final (#2410). (55f66add)
- FIX: Set size of viewports in
onLoad(#2452). (d1ac01f5) - FIX: Incorrect JoystickComponent position in landscape mode #2387 (#2389). (f125593a)
- FIX: RouterComponent replace methods to correctly handle previous/nextRoute (#2296). (2b1f2266)
- FIX: Use the hitboxParent instead of the parent in the componentTypeCheck (#2335). (7920e2ba)
- FIX: Materialize list in
Component.removeWhere(#2458). (13cce4ae) - FIX: TextBoxComponent's boxConfig timePerChar generates "Optimized Out" error #2143 (#2328). (5874f600)
- FIX: Camera no longer "sticks" to boundary with BoundedPositionBehavior (#2307). (914dc6a7)
- FEAT: Add reusable vector to the Vector2 extension (#2429). (03d45df5)
- FEAT: Change
HasCollisionDetectionto be onComponent(#2404). (637c258b) - FEAT: Added AlignComponent layout component (#2350). (4f5e56f0)
- FEAT: Add
autoResizeforSpriteAnimationComponentandSpriteAnimationGroupComponent(#2453). (dbeba238) - FEAT: Adding ImageExtension.resize (#2418). (a3f1601d)
- FEAT: Add position and anchor params for Sprite and SpriteAnimation Particles (#2370). (181e0b59)
- FEAT: Add
autoResizeforSpriteGroupComponent(#2442). (1576bd83) - FEAT: Introduce flame_noise, deprecate NoiseEffectController (#2393). (b2fdf06a)
- FEAT: Added HardwareKeyboardDetector (#2257). (95b1fc0f)
- FEAT: Allow people to opt-out on repaint boundary (#2341). (b6aeec24)
- FEAT: Add
HasTimeScalemixin (#2431). (d2a8fe01) - FEAT: Add DoubleTapCallbacks that receives double-tap events. (#2327). (b5f79d1c)
- FEAT: Add ability to opt-out flip (#2316). (34c3b6bd)
- FEAT: Make
limitfield mutable in theTimerclass (#2358). (4e0a8c46) - DOCS: Rename caveace asset to cave_ace in our examples (#2304). (e2399f91)
- DOCS: Update cspell github action and configuration (#2325). (e0a4c07f)
- DOCS: Fix actual typos that made into our dictionary (#2305). (343b8452)
- DOCS: Add Flame logo for pub.dev (#2338). (65091f34)
- DOCS: Refactor documentation for GameWidget (#2344). (655824fc)
- DOCS: Update funding links (#2420). (8294a2a1)
- DOCS: Fix old doc code (#2322). (90321658)
- BREAKING REFACTOR: Use ComponentTreeRoot for component removal (#2317). (75446185)
- BREAKING FEAT: HasDraggableComponents mixin is no longer needed (#2312). (3faf1149)
- BREAKING FEAT: The
HasTappableComponentsmixin is no longer needed (#2450). (b5bdf4ec)
Migration instructions
If you have components that rely on receiving onGameResize calls before they load, then you can retrieve the game's size in onLoad manually via findGame()!.size.
The HasDraggableComponents mixin is now empty & deprecated. If your game used this mixin overriding its methods onDragStart, onDragUpdate, etc -- then they will no longer work. If you want to receive drag events at the top level of the game, then simply add a DragCallbacks component to the top level of the game.
The HasTappableComponents mixin is now empty & deprecated. If your game used this mixin overriding its methods onTapDown, onTapUp, etc -- then they will no longer work. If you want to receive tap events at the top level of the game, then simply add a TapCallbacks component to the top level of the game.
-
1.6.014 Jan 2023Release notes
Open source →Release notes
Open source →Note: This release has breaking changes.
- PERF: Avoid Vector2 creation in
Sprite.render(#2261). (736733d9) - FIX: Only use initialized game for tests and remove setMount from onGameResize (#2246). (2a0f1d4b)
- FIX: Re-use paint object in ImageParticle (#2210). (7a945d96)
- FIX: Depend on test: any for flame_test (#2207). (acfd418d)
- FEAT: Add a
canSeemethod to theCameraComponent(#2270). (2347c8f5) - FEAT: Add
moveBytoCameraComponent(#2269). (51e54ebe) - FEAT: Added computed property CameraComponent.visibleWorldRect (#2267). (f4b0e73f)
- DOCS: Update example to not create Rect objects (#2254). (a306338b)
- DOCS: Teh -> the (#2225). (ff7f36d0)
- BREAKING REFACTOR: The method
onLoad()now returnsFutureOr<void>(#2228). (d898b539) - BREAKING FEAT: Adds new route methods
pushReplacement,pushReplacementNamed, andpushReplacementOverlay(#2249). (a2772b4e)
- PERF: Avoid Vector2 creation in
-
1.5.027 Nov 2022Release notes
Open source →2025-06-30
Changes
Packages with breaking changes:
Packages with other changes:
flame_svg-v1.11.13flame_texturepacker-v4.4.0flame_tiled-v3.0.4flame_behavior_tree-v0.1.3+13flame_oxygen-v0.2.3+13flame_isolate-v0.6.2+13flame_fire_atlas-v1.8.8flame_audio-v2.11.7flame_spine-v0.2.2+13flame_bloc-v1.12.14flame_kenney_xml-v0.1.1+13flame_lottie-v0.4.2+13flame_markdown-v0.2.4+6flame_console-v0.1.2+9flame_rive-v1.10.16flame_forge2d-v0.19.0+3flame_noise-v0.3.2+13flame_riverpod-v5.4.16flame_network_assets-v0.3.3+13flame_3d-v0.1.0-dev.13
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_behavior_tree-v0.1.3+13flame_oxygen-v0.2.3+13flame_isolate-v0.6.2+13flame_fire_atlas-v1.8.8flame_audio-v2.11.7flame_spine-v0.2.2+13flame_bloc-v1.12.14flame_kenney_xml-v0.1.1+13flame_lottie-v0.4.2+13flame_markdown-v0.2.4+6flame_console-v0.1.2+9flame_rive-v1.10.16flame_forge2d-v0.19.0+3flame_noise-v0.3.2+13flame_riverpod-v5.4.16flame_network_assets-v0.3.3+13flame_3d-v0.1.0-dev.13
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: OpacityEffect now uses opacity instead of alpha internally (#2064). (b3b67301)
- REFACTOR: Game render box cleanup (#1691). (60a5830d)
- FIX: Event mixins missing
@mustCallSuper(#2036). (c26d5da3) - FIX: SpeedController advance() should execute after its effect's onStart() (#2173). (7a1e2e8b)
- FIX: Refresh vertices on size change of
RectangleComponent(#2167). (4020d68b) - FIX: Fix coordinate system calculation in FixedAspectRationViewport (#2175). (c9c9881c)
- FIX: SpriteButtonComponent missing
@mustCallSuperadded (#2001). (45a9d79b) - FIX: Focus handling with a scope on the
GameWidget(#1725). (d1cd8517) - FIX: RemoveEffect should work within SequenceEffect (#2110). (03e1f33d)
- FIX: #1966 unit test for
Particles(#2097). (59bd7ebb) - FIX: OpacityEffect custom paint override (#2056). (fe9d4d9b)
- FIX: #1998 (#2013). (f63711dc)
- FIX: solid circles and polygons intersection (#2067). (62c5c2e1)
- FIX: #2017 (#2039). (7f546b0f)
- FIX: Exception when having multiple calls to dispose() function of a Svg instance (#2085). (a287904e)
- FIX: Add missing hitbox parameters (#2070). (8aacb555)
- FIX: Change
Vector2.zero()toVector2(0, -1)inVector2Extensions.fromRadians()(#2016). (801c683c) - FEAT: Add children to
Worldconstructor (#2093). (3af416dc) - FEAT: Add paint layers to HasPaint and associated component renders (#2073). (9e6bf4fb)
- FEAT: Add SizeProvider to clip_component and custom_paint_component. (#2100). (bb710646)
- FEAT: Added HasGameReference mixin (#1828). (12ce270b)
- FEAT: Added toString method to all the drags events message handlers (#2014). (a34f1df7)
- FEAT: Add
maintainStateproperty to Route (#2161). (576ceaac) - FEAT: add onCancelled to ButtonComponent and HudButtonComponent (#2193). (e7f08906)
- FEAT: onComponentTypeCheck support for ShapeHitbox (#1981). (f840210b)
- FEAT: Added glow effect using maskFilter (#2129). (bcecd3c1)
- FEAT: Add support for styles propagating through the text node tree (#1915). (b5780d42)
- FEAT: Added SpriteFont class (#1992). (a0d7eada)
- FEAT: Added CameraComponent.withFixedResolution() constructor (#2176). (e289f118)
- FEAT: Add optional maxDistance to raycast (#2012). (6b78b10f)
- FEAT:
clampLengthforVector2extension (#2190). (51a896b2) - FEAT: Adding onChildrenChanged (#1976). (3d043b86)
- FEAT: Adding ComponentNotifier API (#1889). (bd7f51f5)
- FEAT:
removedfuture +isRemovedfield forComponent(#2080). (9f322785) - BREAKING FIX: Correct coordinate system for a circular viewport (#2174). (93dc4325)
- BREAKING FIX: PolygonComponent no longer modifies _vertices (#2061). (8cd4793a)
- BREAKING FEAT: Add OpacityProvider (#2062). (0255cc32)
-
1.4.001 Oct 2022Release notes
Open source →Note: This release has breaking changes.
-
REFACTOR: move broadphase-related functionality into separate subdirectory (#1943). (f23acd41)
-
REFACTOR: used simpler and more implicit widgets in GameWidget (#1862). (44d17c64)
-
PERF: SpriteAnimationWidget will re-render only when needed (#1876). (bb678301)
-
FIX: Hitbox children of a CompositeHitbox to return correct parent (#1922). (d518705e)
-
FIX: OpacityEffect rounding error calculation (#1933). (4cfcfa64)
-
FEAT: Make
_ButtonStatepublic for SpriteButtonComponent (#1941). (e80412c5) -
FEAT: Add possibility for solid hitboxes (#1919). (205ac561)
-
FEAT: Adding callbacks for EffectController (#1926) (#1931). (8dcdf155)
-
FEAT: Add lookAt method for PositionComponent (#1891). (720c3566)
-
FEAT: add applyLifespanToChildren to Particle generate (#1911). (884d5190)
-
FEAT: Add broadphase generics to CollisionDetection (#1908). (f7714122)
-
FEAT: Add support for isometric staggered maps (#1895). (96be8408)
-
FEAT: RecycledQueue now supports modification during iteration (#1884). (01b59493)
-
FEAT: Allow children of
ComposedParticleto have varied lifespan (#1879). (6db519ec) -
FEAT: Possibility to ignore hitboxes for ray casting (#1863). (b22bc643)
-
DOCS: Added Style Guide and Test Writing Guide (#1897). (999caca1)
-
BREAKING FIX: Make all
ComponentSetmodifications internal (#1877). (f26a066d) Migration instructions: For most methods Component has the corresponding methods directly on it already. For example, instead of using component.children.addAll you should do component.addAll. -
BREAKING CHORE: Remove functions/classes that were scheduled for removal in v1.3.0 (#1867). (00ab347c) For each deleted function/method/class, the deprecation comment already specifies what functionality should be used instead.
-
-
1.3.019 Aug 2022Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Use new "super"-constructors in ShapeComponents (#1752). (b69e8d85)
- REFACTOR: Game is now a class, not a mixin (#1751). (5225a4eb)
- PERF: Use TextElements within the TextComponent (#1802). (7b044430)
- PERF: Avoid unnecessary copy in AssetsCache.readBinaryFile (#1749). (7e79638d)
- FIX: ButtonComponent behavior when the engine is paused (#1726). (197e63d6)
- FIX: Correct flutter constraint (#1731). (c7383843)
- FIX: World component can now be queried with
componentsAtPoint(#1739). (f750d705) - FIX: Merge basic and advanced gesture detectors (#1718). (f08f8e12)
- FIX: Correct key events in GameWidget.controller (#1745). (01ed2ec9)
- FIX: Camera incorrect follow with zoom and world boundaries. (c1756177)
- FIX: Add missing paint arguments on shapes (#1727). (e59f3428)
- FIX: Delay camera update (#1811). (a5598a8f)
- FIX: Overlays can now be properly added during onLoad (#1759). (9f35b154)
- FIX: SpriteAnimationWidget can now be update animation safely (#1738). (eb070195)
- FIX: JoystickComponent drags using the delta Viewport (#1831). (54e40de6)
- FIX: Specify size for the SpriteWidget (#1760). (82f75fcb)
- FEAT: New colors to palette.dart (#1783). (85cd60e1)
- FEAT: add
childrenargument toSpriteComponent.fromImage(#1793). (80a63362) - FEAT: Added Decorator class and HasDecorator mixin (#1781). (8d00847c)
- FEAT: Added TextFormatter classes (#1720). (c44272be)
- FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
- FEAT: Added Rotate3DDecorator (#1805). (f05194c8)
- FEAT: Added Shadow3DDecorator (#1812). (0a41b2da)
- FEAT: Add tertiary tap detector mixin (#1815). (e9e7b0d5)
- FEAT: Add
Ray2class to be used in raytracing/casting (#1788). (26196c01) - FEAT: Added RouterComponent (#1755). (24092bd7)
- FEAT: Structured text and text styles (#1830). (bfdc3a29)
- FEAT: Drag events that dispatch using componentsAtPoint (#1715). (10669c12)
- FEAT: Added routes that can return a value (#1848). (f1b276e0)
- FEAT: PositionComponent now has a built-in Decorator (#1846). (8dd52c33)
- FEAT: add
HasAncestormixin (#1711). (987a44f4) - FEAT: Added ability to control overlays via the RouterComponent (#1840). (e2de70c9)
- FEAT: Add vector projection and inversion (#1787). (d197870f)
- DOCS: Klondike tutorial, part 4 (#1740). (02d0b71b)
- BREAKING REFACTOR: Matcher closeToVector() now accepts Vector2 as an argument (#1761). (c5083501)
- BREAKING PERF: Game.images/assets are now same as Flame.images/assets by default (#1775). (0ccb0e2e)
- BREAKING FEAT: Raycasting and raytracing (#1785). (ed452dd1)
-
1.2.108 Jul 2022Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Game is now a class, not a mixin (#1751). (5225a4eb)
- REFACTOR: Use new "super"-constructors in ShapeComponents (#1752). (b69e8d85)
- PERF: Avoid unnecessary copy in AssetsCache.readBinaryFile (#1749). (7e79638d)
- FIX: Specify size for the SpriteWidget (#1760). (82f75fcb)
- FIX: SpriteAnimationWidget can now be update animation safely (#1738). (eb070195)
- FIX: Overlays can now be properly added during onLoad (#1759). (9f35b154)
- FIX: Camera incorrect follow with zoom and world boundaries. (c1756177)
- FIX: Correct key events in GameWidget.controller (#1745). (01ed2ec9)
- FIX: World component can now be queried with
componentsAtPoint(#1739). (f750d705) - FIX: Correct flutter constraint (#1731). (c7383843)
- FIX: ButtonComponent behavior when the engine is paused (#1726). (197e63d6)
- FIX: Add missing paint arguments on shapes (#1727). (e59f3428)
- FIX: Merge basic and advanced gesture detectors (#1718). (f08f8e12)
- FEAT: New colors to palette.dart (#1783). (85cd60e1)
- FEAT: Added TextFormatter classes (#1720). (c44272be)
- FEAT: Drag events that dispatch using componentsAtPoint (#1715). (10669c12)
- FEAT: add
HasAncestormixin (#1711). (987a44f4) - FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
- DOCS: Klondike tutorial, part 4 (#1740). (02d0b71b)
- BREAKING PERF: Game.images/assets are now same as Flame.images/assets by default (#1775). (0ccb0e2e)
-
1.2.007 Jun 2022Release notes
Open source →Release notes
Open source →Note: This release has breaking changes.
-
REFACTOR: Remove unecessary copy operation on Camera (#1708). (94cc115a)
-
REFACTOR: Update and guarantee consistency on mocktail dev dependency version across repo (#1701). (f4a98878)
-
REFACTOR: Add onComplete as optional parameter (#1686). (4ca65f8a)
-
REFACTOR: Added MultiDragListener - common API between HasDraggables and MultiTouchDragDetector (#1668). (801dbba1)
-
REFACTOR: Simplify Component.firstChild, .lastChild, and .findParent (#1673). (84f2f57e)
-
REFACTOR: Replace some usages of fold<> with .sum (#1670). (dd05ecb6)
-
REFACTOR: Deprecate ComponentSet.createDefault() (#1676). (f37e3a20)
-
REFACTOR: Component's lifecycle futures moved into LifecycleManager (#1613). (39201c40)
-
REFACTOR: TextRenderer and TextPaint moved to separate files (#1628). (5e1f5966)
-
FIX: Fix tile flips when using canvas.drawAtlas (#1610). (b4ad498f)
-
FIX: Anchor equality operator is now more reliable (#1560). (0d6581ef)
-
FIX: Avoid leaks when using PictureRecorders (#1643). (d67065e5)
-
FIX: Remove nonVirtual method shouldRemove (#1707). (1efd067e)
-
FIX: Subscription for events when game changes in GameWidget (#1659). (04f0d5d1)
-
FIX: performance improvements on
SpriteBatchAPIs (#1637). (4b19a1b2) -
FIX: ParallaxComponent.update mustCallSuper (#1635). (9474ce74)
-
FIX: Isometric tile map component uses scale when getting block from position (#1569). (0c430786)
-
FIX: Dispose
TextBoxComponentimage cache properly (#1579). (c0e3257a) -
FIX: Component can now be removed in any lifecycle stage (#1601). (c0a14156)
-
FIX: RectangleHitbox should shrink to bounds (#1596). (60df3b9f)
-
FIX: Components in uninitialized state can now be safely removed (#1551). (ba617790)
-
FIX: Component.loaded future sometimes failed to complete (#1593). (89ee9b98)
-
FIX: Optimize AcceleratedParticle and MovingParticle (#1568). (5591c109)
-
FEAT: Method
componentsAtPointnow reports the "stacktrace" of points (#1615). (e2398966) -
FEAT: Allow changing parent from null parent (#1662). (53268b5f)
-
FEAT: Callbacks in
HudButtonComponentconstructor andViewportMarginmixin to avoid code duplication (#1685). (f55b2e0d) -
FEAT: Keep stacktrace when rethrowing an error from GameWidget (#1675). (dd28183b)
-
FEAT: Aligned text in the TextBoxComponent (#1620). (c64aedae)
-
FEAT: Included
completedcompleter inSpriteAnimation(#1564). (71999b19) -
FEAT: Add
isFirstFrameandonStartevent toSpriteAnimation(#1492). (701d0706) -
FEAT: Add
FpsComponentandFpsTextComponent(#1595). (4c68c2b0) -
FEAT: Added FollowBehavior and ability for the new Camera to follow a component (#1561). (b583388c)
-
FEAT: Added componentsAtPoint() iterable (#1518). (b99e3512)
-
FEAT: Added AnchorToEffect and AnchorByEffect (#1556). (eff72794)
-
FEAT: Added utility function solveCubic() (#1696). (31784ca0)
-
FEAT: add FutureOr support on SpriteButton (#1645). (2e82dc95)
-
FEAT: MoveAlongPathEffect can now be applied to any PositionProvider (#1555). (a0ff2d18)
-
FEAT: Add ability to add/remove multiple overlays at once (#1657). (0ac84c00)
-
FEAT: Helpers for whether a
PositionComponentis flipped. (#1700). (cf67147e) -
FEAT: World bounds for a CameraComponent (#1605). (abb497ab)
-
FEAT: Implement tap events based on
componentsAtPoint(#1661). (2711ba60) -
FEAT: add
ParentIsAto force parent child relations (#1566). (2cdf3868) -
FEAT: Adding classes for raw geometric shapes (#1528). (666a2b19)
-
FEAT: Add solveQuadratic() utility function (#1665). (d8bbfc06)
-
FEAT: allow external packages to await for game to be loaded (#1699). (a15eda0b)
-
FEAT: Add range constructor on SpriteAnimationData (#1572). (e42b4958)
-
FEAT: Add helper function for creating golden tests (#1623). (d0faaada)
-
FEAT: Added ability to render spritesheet-based fonts (#1634). (3f287898)
-
BREAKING FIX:
FixedResolutionViewportnoClip -> clip (#1612). (02be4acd) -
BREAKING FEAT: Adding GameWidget.controlled (#1650). (7ef6a51e)
-
BREAKING FEAT: remove
onTimingsCallbackfor Flutter 3.0 (#1626). (0761a79d) -
BREAKING FIX: Game.mouseCursor and Game.overlays can now be safely set during onLoad (#1498). (821d01c3) Migration instructions: The mouseCursor property is now a plain property with a setter, not a ChangeNotifier. Consequently, instead of writing game.mouseCursor.value = ..., one needs to write game.mouseCursor = ... now.
-
BREAKING FEAT: Added anchor for the Viewport (#1611). (c3bb14b7) Migration instructions: The coordinate system of the Viewport now always has the origin in the top-left corner of its bounding box (previously it was in the center) -- similar to the local coordinate system of a PositionComponent.
-
BREAKING FEAT: Add ability to render without loading on image related widgets (#1674). (40a061bc) Migration instructions: It only breaks SpriteButton when you are using future as a sprite or pressedSprite parameter. You should use SpriteButton.future if previously you are using future as a parameter.
-
BREAKING FEAT: Size effects will now work only on components implementing SizeProvider (#1571). (1bfed571) Migration instructions: It only breaks SpriteButton when you are using future as a sprite or pressedSprite parameter. You should use SpriteButton.future if previously you are using future as a parameter.
-
1.1.112 Apr 2022Release notes
Open source →- REFACTOR: Remove unnecessary 'async' keyword across the codebase [DCM] (#2803). (2dfe0e5a)
- REFACTOR: Avoid nested conditional expressions whenever possible [DCM] (#2784). (7b6a5712)
- DOCS: Remove last broad cSpell bypass regex and fix all violations (#2802). (9b16b178)
2023-09-22
Changes
Packages with breaking changes:
- There are no breaking changes in this release.
Packages with other changes:
flame-v1.9.1flame_isolate-v0.5.0+1flame_tiled-v1.14.1flame_audio-v2.1.1flame_spine-v0.1.1+3flame_svg-v1.8.3flame_test-v1.13.1flame_oxygen-v0.1.9+1flame_bloc-v1.10.3flame_fire_atlas-v1.4.1flame_markdown-v0.1.1+1flame_forge2d-v0.15.0+1flame_rive-v1.9.3flame_noise-v0.1.1+6flame_network_assets-v0.2.0+6flame_lottie-v0.3.0+1
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_isolate-v0.5.0+1flame_tiled-v1.14.1flame_audio-v2.1.1flame_spine-v0.1.1+3flame_svg-v1.8.3flame_test-v1.13.1flame_oxygen-v0.1.9+1flame_bloc-v1.10.3flame_fire_atlas-v1.4.1flame_markdown-v0.1.1+1flame_forge2d-v0.15.0+1flame_rive-v1.9.3flame_noise-v0.1.1+6flame_network_assets-v0.2.0+6flame_lottie-v0.3.0+1
Release notes
Open source →- REFACTOR: Added classes MoveByEffect and MoveToEffect (#1524). (2171a119)
- FIX: Invalidate polygon cache on resize (#1529). (11bf75d0)
- FIX: Bug with anchor parameter in Sprite.render() (#1508). (325df46e)
- FIX: Make CollisionProspect's a, b have unordered equality (#1519). (5b2471c8)
- FEAT: able to clear all overlays (#1536). (7b15c9a1)
- FEAT: Automatic Isometric Grid scaling (#1468). (cae8c0ce)
- FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)
- FEAT: Camera's Viewfinder can now be affected by rotation effects (#1527). (f46cae04)
- FEAT: Scale (zoom) effects can now be applied to Viewfinder in CameraComponent (#1514). (403b6e60)
- FEAT: adding HasGameRef.mockGameRef (#1520). (4f389f8b)
- FEAT: flame tests can now generate golden tests (#1501). (316a0b3b)
-
1.1.027 Mar 2022Release notes
Open source →- REFACTOR: Enable new DCM rule: avoid-cascade-after-if-null (#2676). (158fc34c)
- REFACTOR: Remove unused variable on dialogue_view_test.dart (#2673). (b77802a5)
- REFACTOR: Enable DCM linting (#2667). (27a8fd61)
- FIX: Change DialogueView to a mixin class (#2652). (f3d4158b)
- FEAT(flame_jenny): Allow removal of functions and commands (#2717). (a097cc01)
- FEAT(flame_jenny): Allow removal of variables (#2716). (eaa8c091)
- FEAT(flame_jenny): Allow removal of characters (#2715). (3421f4f9)
- FEAT(flame_jenny): Public access to variables to allow load/save (#2689). (1485f842)
- DOCS: Enable CSpell on tests (#2723). (e051298c)
- DOCS: Improved spellchecking (#2722). (2f973abe)
2023-08-08
Changes
Packages with breaking changes:
Packages with other changes:
flame_rive-v1.9.1flame_tiled-v1.13.0flame_isolate-v0.4.0+2flame_audio-v2.0.5flame_spine-v0.1.1+1flame_svg-v1.8.1flame_test-v1.12.1flame_oxygen-v0.1.8+5flame_bloc-v1.10.1flame_fire_atlas-v1.3.8flame_forge2d-v0.14.1+1flame_noise-v0.1.1+4flame_network_assets-v0.2.0+4flame_lottie-v0.2.1+1
Packages with dependency updates only:
Packages listed below depend on other packages in this workspace that have had changes. Their versions have been incremented to bump the minimum dependency versions of the packages they depend upon in this project.
flame_isolate-v0.4.0+2flame_audio-v2.0.5flame_spine-v0.1.1+1flame_svg-v1.8.1flame_test-v1.12.1flame_oxygen-v0.1.8+5flame_bloc-v1.10.1flame_fire_atlas-v1.3.8flame_forge2d-v0.14.1+1flame_noise-v0.1.1+4flame_network_assets-v0.2.0+4flame_lottie-v0.2.1+1
Release notes
Open source →- Graduate package to a stable release. See pre-releases prior to this version for changelog entries.
-
1.1.0-releasecandidate.622 Mar 2022 pre-releaseRelease notes
Open source →- FIX: Only end collisions where there was a collision (#1471). (e1e87fc4)
- FIX:
debugModeshould be inherited from parent when mounted (#1469). (e894d201) - FEAT: Added method that returned descendants (#1461). (a41f5376)
- FEAT: Possibility to mark gesture events as handled (#1465). (4c3960c3)
- FEAT: adding loaded future to the component (#1466). (6434829b)
- FEAT: Deprecating Rect methods (#1455). (4ddd90aa)
- FEAT: Added .anchor property to CameraComponent.Viewfinder (#1458). (d51dc5e1)
- DOCS:
Rectextension docs is out of date (#1451). (7e505722)
-
1.1.0-releasecandidate.513 Mar 2022 pre-release -
1.1.0-releasecandidate.411 Mar 2022 pre-release -
1.1.0-releasecandidate.310 Mar 2022 pre-release -
1.1.0-releasecandidate.208 Mar 2022 pre-releaseRelease notes
Open source →- REFACTOR: Loadable mixin no longer declares onMount and onRemove (#1243). (b1f6a34c)
- REFACTOR: Organize tests in the game/ folder (#1403). (102a27cc)
- REFACTOR: Clean up of top-level tests (#1386). (e50003ed)
- REFACTOR: Resize logic in GameRenderBox (#1308). (17c45c28)
- REFACTOR: Simplify GameWidgetState.loaderFuture (#1232). (eb30c2e5)
- REFACTOR: Component.ancestors() is now an iterator (#1242). (ce48d77a)
- REFACTOR: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248). (bac6c8a4)
- REFACTOR: Removed parameter Component.updateTree({callOwnUpdate}) (#1224). (ed227e7c)
- REFACTOR: Remove Loadable, optional onLoads (#1333). (05f7a4c3)
- REFACTOR: Loadable no longer declares onGameResize (#1329). (20776e86)
- REFACTOR: Use canvas.drawImageNine in NineTileBox (#1314). (d77e5efe)
- PERF: Allow components to have null children (#1231). (66ad4b08)
- FIX: flame svg perfomance (#1373). (bce24173)
- FIX: Fix collision detection comments and typo (#1422). (dfeafdd6)
- FIX:
ParallaxComponentshould have staticpositionType(#1350). (cfa6bd12) - FIX: Add missing
priorityargument forJoystickComponent(#1227). (23b1dd8b) - FIX: Step time in SpriteAnimation must be positive (#1387). (08e8eac1)
- FIX: HudMarginComponent positioning on zoom (#1250). (4f0fb2de)
- FIX: Call onCollisionEnd on removal of Collidable (#1247). (5ddcc6f7)
- FIX: Both places should have
strictMode = false(#1272). (72161ad8) - FIX: remove vector_math dependency (#1361). (56b33da2)
- FIX: Deprecate pause and resume in GameLoop (#1240). (dc37053f)
- FIX: Deprecate Images.decodeImageFromPixels (#1318). (1a80130c)
- FIX: Properly dispose images when cache is cleared (#1312). (825fb0cc)
- FIX: Fix SpriteAnimationWidget lifecycle (#1212). (86394dd3)
- FIX: redrawing bug in TextBoxComponent (#1279). (8bef4805)
- FIX: Add missing paint argument to
SpriteComponent.fromImage(#1294). (254a60c8) - FIX: black frame when activating overlays (#1093). (85caf463)
- FIX:
prepareComponentshould never run again on a prepared component (#1237). (7d3eeb73) - FIX: Allow most basic and advanced gesture detectors together (#1208). (5828b6f3)
- FEAT: Added SpeedEffectController (#1260). (20f521f5)
- FEAT: Added SineEffectController (#1262). (c888703d)
- FEAT: Added ZigzagEffectController (#1261). (59adc5f3)
- FEAT: Add onReleased callback for HudButtonComponent (#1296). (87ee34ca)
- FEAT: Turn off
strictModefor children (#1271). (6936e1d9) - FEAT:
onCollisionStartforCollidableandHitboxShape(#1251). (9b95686b) - FEAT: adding has mounted to component (#1418). (f8f9e045)
- FEAT: Added NoiseEffectController (#1356). (fad9d1d5)
- FEAT: exporting cache classes (#1368). (3e058973)
- FEAT: Update scale events to contain pan info (#1327). (70b96b07)
- FEAT: Components are now always added in the correct order (#1337). (c753fc46)
- FEAT: Added
transformtoRect(#1360). (1818be41) - FEAT: Camera as a component (#1355). (c61a1c18)
- FEAT: Effect.onComplete callback as an alternative to onFinish() (#1201). (932a8111)
- FEAT: Add RandomEffectController (#1203). (cdb2650b)
- FEAT:
Component.childrenFactorycan be used to set up a globalComponentSetfactory (#1193). (223ab758) - DOCS: Added documentation for GameLoop class (#1234). (b1d4e587)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- BREAKING REFACTOR: Separate ComponentSet from the Component (#1266). (e2655b88)
- BREAKING FIX: Remove pointerId from Draggable callbacks (#1313). (27adda17)
- BREAKING FEAT: Use a broadphase to make collision detection more efficient (#1252). (29dd09ca)
- BREAKING FEAT: Added SequenceEffect (#1218). (7c6ae6de)
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Loadable mixin no longer declares onMount and onRemove (#1243). (b1f6a34c)
- REFACTOR: Organize tests in the game/ folder (#1403). (102a27cc)
- REFACTOR: Clean up of top-level tests (#1386). (e50003ed)
- REFACTOR: Resize logic in GameRenderBox (#1308). (17c45c28)
- REFACTOR: Simplify GameWidgetState.loaderFuture (#1232). (eb30c2e5)
- REFACTOR: Component.ancestors() is now an iterator (#1242). (ce48d77a)
- REFACTOR: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248). (bac6c8a4)
- REFACTOR: Removed parameter Component.updateTree({callOwnUpdate}) (#1224). (ed227e7c)
- REFACTOR: Remove Loadable, optional onLoads (#1333). (05f7a4c3)
- REFACTOR: Loadable no longer declares onGameResize (#1329). (20776e86)
- REFACTOR: Use canvas.drawImageNine in NineTileBox (#1314). (d77e5efe)
- PERF: Allow components to have null children (#1231). (66ad4b08)
- FIX: flame svg perfomance (#1373). (bce24173)
- FIX: Fix collision detection comments and typo (#1422). (dfeafdd6)
- FIX:
ParallaxComponentshould have staticpositionType(#1350). (cfa6bd12) - FIX: Add missing
priorityargument forJoystickComponent(#1227). (23b1dd8b) - FIX: Step time in SpriteAnimation must be positive (#1387). (08e8eac1)
- FIX: HudMarginComponent positioning on zoom (#1250). (4f0fb2de)
- FIX: Call onCollisionEnd on removal of Collidable (#1247). (5ddcc6f7)
- FIX: Both places should have
strictMode = false(#1272). (72161ad8) - FIX: remove vector_math dependency (#1361). (56b33da2)
- FIX: Deprecate pause and resume in GameLoop (#1240). (dc37053f)
- FIX: Deprecate Images.decodeImageFromPixels (#1318). (1a80130c)
- FIX: Properly dispose images when cache is cleared (#1312). (825fb0cc)
- FIX: Fix SpriteAnimationWidget lifecycle (#1212). (86394dd3)
- FIX: redrawing bug in TextBoxComponent (#1279). (8bef4805)
- FIX: Add missing paint argument to
SpriteComponent.fromImage(#1294). (254a60c8) - FIX: black frame when activating overlays (#1093). (85caf463)
- FIX:
prepareComponentshould never run again on a prepared component (#1237). (7d3eeb73) - FIX: Allow most basic and advanced gesture detectors together (#1208). (5828b6f3)
- FEAT: Added SpeedEffectController (#1260). (20f521f5)
- FEAT: Added SineEffectController (#1262). (c888703d)
- FEAT: Added ZigzagEffectController (#1261). (59adc5f3)
- FEAT: Add onReleased callback for HudButtonComponent (#1296). (87ee34ca)
- FEAT: Turn off
strictModefor children (#1271). (6936e1d9) - FEAT:
onCollisionStartforCollidableandHitboxShape(#1251). (9b95686b) - FEAT: adding has mounted to component (#1418). (f8f9e045)
- FEAT: Added NoiseEffectController (#1356). (fad9d1d5)
- FEAT: exporting cache classes (#1368). (3e058973)
- FEAT: Update scale events to contain pan info (#1327). (70b96b07)
- FEAT: Components are now always added in the correct order (#1337). (c753fc46)
- FEAT: Added
transformtoRect(#1360). (1818be41) - FEAT: Camera as a component (#1355). (c61a1c18)
- FEAT: Effect.onComplete callback as an alternative to onFinish() (#1201). (932a8111)
- FEAT: Add RandomEffectController (#1203). (cdb2650b)
- FEAT:
Component.childrenFactorycan be used to set up a globalComponentSetfactory (#1193). (223ab758) - DOCS: Added documentation for GameLoop class (#1234). (b1d4e587)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- BREAKING REFACTOR: Separate ComponentSet from the Component (#1266). (e2655b88)
- BREAKING FIX: Remove pointerId from Draggable callbacks (#1313). (27adda17)
- BREAKING FEAT: Use a broadphase to make collision detection more efficient (#1252). (29dd09ca)
- BREAKING FEAT: Added SequenceEffect (#1218). (7c6ae6de)
-
1.1.0-releasecandidate.128 Feb 2022 pre-releaseRelease notes
Open source →- FIX: flame svg perfomance (#1373). (bce24173)
- FIX: preventing svg rendering from affecting other renderings (#1339). (6e66baa1)
- FEAT: adding default constructor on SvgComponent (#1334). (00619f80)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- BREAKING FEAT: Use a broadphase to make collision detection more efficient (#1252). (29dd09ca)
Release notes
Open source →Note: This release has breaking changes.
- REFACTOR: Clean up of top-level tests (#1386). (e50003ed)
- REFACTOR: Remove Loadable, optional onLoads (#1333). (05f7a4c3)
- REFACTOR: Loadable no longer declares onGameResize (#1329). (20776e86)
- REFACTOR: Organize tests in the game/ folder (#1403). (102a27cc)
- REFACTOR: Use canvas.drawImageNine in NineTileBox (#1314). (d77e5efe)
- REFACTOR: Resize logic in GameRenderBox (#1308). (17c45c28)
- REFACTOR: Loadable mixin no longer declares onMount and onRemove (#1243). (b1f6a34c)
- REFACTOR: Removed parameter Component.updateTree({callOwnUpdate}) (#1224). (ed227e7c)
- REFACTOR: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248). (bac6c8a4)
- REFACTOR: Component.ancestors() is now an iterator (#1242). (ce48d77a)
- REFACTOR: Simplify GameWidgetState.loaderFuture (#1232). (eb30c2e5)
- PERF: Allow components to have null children (#1231). (66ad4b08)
- FIX:
prepareComponentshould never run again on a prepared component (#1237). (7d3eeb73) - FIX: flame svg perfomance (#1373). (bce24173)
- FIX: Deprecate pause and resume in GameLoop (#1240). (dc37053f)
- FIX: Deprecate Images.decodeImageFromPixels (#1318). (1a80130c)
- FIX: Properly dispose images when cache is cleared (#1312). (825fb0cc)
- FIX: Add missing paint argument to
SpriteComponent.fromImage(#1294). (254a60c8) - FIX: Add missing
priorityargument forJoystickComponent(#1227). (23b1dd8b) - FIX: remove vector_math dependency (#1361). (56b33da2)
- FIX: redrawing bug in TextBoxComponent (#1279). (8bef4805)
- FIX: Fix SpriteAnimationWidget lifecycle (#1212). (86394dd3)
- FIX: black frame when activating overlays (#1093). (85caf463)
- FIX: Call onCollisionEnd on removal of Collidable (#1247). (5ddcc6f7)
- FIX: HudMarginComponent positioning on zoom (#1250). (4f0fb2de)
- FIX: Both places should have
strictMode = false(#1272). (72161ad8) - FIX:
ParallaxComponentshould have staticpositionType(#1350). (cfa6bd12) - FIX: Allow most basic and advanced gesture detectors together (#1208). (5828b6f3)
- FIX: Step time in SpriteAnimation must be positive (#1387). (08e8eac1)
- FEAT: Update scale events to contain pan info (#1327). (70b96b07)
- FEAT: Add RandomEffectController (#1203). (cdb2650b)
- FEAT: Components are now always added in the correct order (#1337). (c753fc46)
- FEAT: Effect.onComplete callback as an alternative to onFinish() (#1201). (932a8111)
- FEAT: exporting cache classes (#1368). (3e058973)
- FEAT: Added NoiseEffectController (#1356). (fad9d1d5)
- FEAT: Added SineEffectController (#1262). (c888703d)
- FEAT: Added SpeedEffectController (#1260). (20f521f5)
- FEAT: Added ZigzagEffectController (#1261). (59adc5f3)
- FEAT: Turn off
strictModefor children (#1271). (6936e1d9) - FEAT:
onCollisionStartforCollidableandHitboxShape(#1251). (9b95686b) - FEAT:
Component.childrenFactorycan be used to set up a globalComponentSetfactory (#1193). (223ab758) - FEAT: Added
transformtoRect(#1360). (1818be41) - FEAT: Add onReleased callback for HudButtonComponent (#1296). (87ee34ca)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- DOCS: Added documentation for GameLoop class (#1234). (b1d4e587)
- BREAKING REFACTOR: Separate ComponentSet from the Component (#1266). (e2655b88)
- BREAKING FIX: Remove pointerId from Draggable callbacks (#1313). (27adda17)
- BREAKING FEAT: Added SequenceEffect (#1218). (7c6ae6de)
CHANGELOG
-
1.0.008 Dec 2021 -
1.0.0-releasecandidate.1825 Nov 2021 pre-releaseNothing published for this version