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pub.dev · #1108 most downloaded on pub.dev
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
Last release 2 days ago
06 Oct 2026
Ships fairly regularly
a new release about every 5 weeks
Nearly every release is documented
notes for 57 of the last 60 stable releases
Nothing withdrawn
no release was ever pulled
9 years old
151 releases · first in 2017
FIX: renderChain should allow open-ended chain drawing (#1804).
One column per quarter.
FIX: Correct flutter constraint (#1731).
REFACTOR: Move to package imports (#1625).
Fixed bug on animations with a single frame
Fixed lack of paint update when using AnimationAsWidget as pointed in #78
FEAT: Bump forg2d version and have flame_forge2d examples use latest syntax (#1535).
Fix breaking change on svg plugin
Adding Animation#reversed allowing a new reversed animation to be created from an existing animation.
Animation#reversed allowing a new reversed animation to be created from an existing animation.Fixed some warnings and formatting
Extracted gamepads to a new lib, lots of improvements there (thanks, @erickzanardo)
Fixing a few minor bugs, typos, improving docs
Add elapsed property to Animation (thanks, @ianliu)
elapsed property to Animation (thanks, @ianliu)- Bumps audioplayers version
Fixes issue when switching between games where new game would not attach
- Fixes to work with Dart 2.1
Updated audioplayers and box2d to fix bugs
Several API changes, using new audioplayers 0.6.x
Added more consistent APIs and tests
Need to review audioplayers 0.5.x
Added better documentation, tutorials and examples
The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
Nothing published for this version
Nothing published for this version
DOCS: Add AI assist badge to readme(s) (#3226).
REFACTOR: Modernize switch; use switch-expressions and no break; (#3133).
BREAKING FIX: Migrate from RawKeyEvent to KeyEvent (#3002).
REFACTOR: Enable DCM linting (#2667).
BREAKING FIX: Migrate from RawKeyEvent to KeyEvent (#3002).
flame_steering_behaviors@0.2.2+6
#include (#3924). (2be34f8e)web support using webgpu backend (#3930). (f21c5a8a)UnlitMaterial support (#3914). (9c88ff8c)Line3D (#3916). (f6fc6104)RenderContext to make GraphicsDevice focused (#3872). (4338c624)REFACTOR(flame_3d): Optimize allocation time in shaders (#3881).
children parameter is passed to constructors in MeshComponent and ModelComponent (#3884). (adc7658b)LightComponents to be nested (#3883). (fbd9b676)Surface to be non-nullable (#3882). (67938373)REFACTOR: Add collections library to flame_3d (#3680).
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