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Common patterns for screenshot-based widget testing using Goldens.
Last release 4 years ago
no release in 18 months
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7 years old
23 releases · first in 2020
BugFix: device pixel ratio will be properly taken into consideration when generating golden images. Thanks to @BenVercammen
Updated to Flutter 2.18
Updated to Flutter 2.18
One column per quarter.
Updated to Flutter 2.8 / Dart 2.15
Add new convenience method to GoldenBuilder: `.addScenarioBuilder('scenario name', (context) => widgetUnderTest)`. Thanks to @toshiossada for the cont
.addScenarioBuilder('scenario name', (context) => widgetUnderTest). Thanks to @toshiossada for the contribution.migrate from pedantic -> flutter_lints
package:golden_toolkit has `uses-material-design: true` set but the primary pubspec contains `uses-material-design: false`. If the application needs material icons, then `uses-material-design` must be set to trueNote, this potentially can be a breaking change. If you previously ran tests by as such:
This release has a few updates & changes.
Note, this potentially can be a breaking change. If you previously ran tests by as such:
flutter test --update-goldens --name=Golden
you should now run
flutter test --update-goldens --tags=golden
This release adds null safety support for Flutter 2.0 / Dart 2.12.
This release adds null safety support for Flutter 2.0 / Dart 2.12.
Thanks to @daohoangson for the work on this!
Nothing published for this version
Thanks to @tsimbalar for this enhancement.
Thanks to @tsimbalar for this enhancement.
A new configuration property has been added to GoldenToolkitConfiguration which allows you to opt-in to displaying real shadows in your goldens. By default, real shadows are disabled in Flutter tests due to inconsistencies in their implementation across versions. This behavior could always be toggled off in flutter tests via an obscure global variable. Now, you can easily specify a scoped value it in your configuration overrides.
Thanks to @moonytoes29 for the following enhancements:
Thanks to @moonytoes29 for the following enhancements:
A new helper widget DeviceBuilder has been added. This works conceptually similar to GoldenBuilder but is used for displaying multiple device renderings of a widget in a single golden. This is an alternative to the existing multiScreenGolden() API which captures separate golden images for each device variation under test.
To assist with usage of DeviceBuilder, there is a new helper API: tester.pumpDeviceBuilder(builder) which assists in easily pumping a DeviceBuilder widget in your tests. Check out the documentation for more details.
There was also a minor breaking change in that the const constructor of GoldenToolkitConfiguration is no longer const.
Added the ability to configure the default set of devices to use for multiScreenGolden assertions globally.
For example:
GoldenToolkitConfiguration(defaultDevices: [Device.iphone11, Device.iphone11.dark()])
As part of this, the default parameter value has been removed from multiScreenGolden.
There was also a minor breaking change in that the const constructor of GoldenToolkitConfiguration is no longer const.
Improved the reliability of the default behavior for tester.waitForAssets() to handle additional cases.
Improved the reliability of the default behavior for tester.waitForAssets() to handle additional cases.
This may be a breaking change for some consumers. If you run into issues, you can revert to the old behavior, by applying the following configuration:
A new mechanism has been added for ensuring that images have been decoded before capturing goldens. The old implementation worked most of the time, but was non-deterministic and hacky. The new implementation inspects the widget tree to identify images that need to be loaded. It should display images more consistently in goldens.
This may be a breaking change for some consumers. If you run into issues, you can revert to the old behavior, by applying the following configuration:
GoldenToolkitConfiguration(primeAssets: legacyPrimeAssets);
Additionally, you can provide your own implementation that extends the new default behavior:
GoldenToolkitConfiguration(primeAssets: (tester) async {
await defaultPrimeAssets(tester);
/* do anything custom */
});If you run into issues, please submit issues so we can expand on the default behavior. We expect that it is likely missing some cases.
Reworked the configuration API introduced in 0.4.0. The prior method relied on global state and could be error prone. The old implementation still functions, but has been marked as deprecated and will be removed in a future release.
The new API can be invoked in flutter_test_config.dart to be applied for all tests within a given folder (or the entire package). Additionally, if there is a need to override configuration at a narrower scope, this API can be invoked in-line as well.
GoldenToolkit.runWithConfiguration((){/* callback() */}, config: GoldenToolkitConfiguration(/* custom config here */));When using screenMatchesGolden or multiGoldenFile, you can now supply your own functions for controlling the naming of the files. This can be done using the configuration API mentioned above.
GoldenToolkit.runWithConfiguration((){ /* callback() */}, config: GoldenToolkitConfiguration(fileNameFactory: (filename) => '' /*output filename*/));There are two methods that can be overridden:
fileNameFactory is used for screenMatchesGoldendeviceFileNameFactory is used for multiScreenGoldenFuture releases will likely consolidate these APIs.
Thanks to @christian-muertz for this enhancement.
Extracted out some public extension methods that were previously private implementation details of multiScreenGolden & screenMatchesGolden
Added the following extensions. These can be used with any vanilla golden assertions and do not require multiScreenGolden, screenMatchesGolden, or GoldenBuilder.
// configures the simulated device to mirror the supplied device configuration (dimensions, pixel density, safe area, etc)
await tester.binding.applyDeviceOverrides(device);
// resets any configuration applied by applyDeviceOverrides
await tester.binding.resetDeviceOverrides();
// runs a block of code with the simulated device settings and automatically clears upon completion
await tester.binding.runWithDeviceOverrides(device, body: (){});
// convenience helper for configurating the safe area... the built-in paddingTestValue is difficult to work with
tester.binding.window.safeAreaTestValue = EdgeInsets.all(8);
// a stand-alone version of the image loading mechanism described at the top of these release notes. Will wait for all images to be decoded
// so that they will for sure appear in the golden.
await tester.waitForAssets();A few API / parameters were marked as deprecated and will be removed in future releases.
Added a configuration API so that you can control the behavior of skipping golden assertions in a single location, rather than at each call to screenM
Added a configuration API so that you can control the behavior of skipping golden assertions in a single location, rather than at each call to screenMatchesGolden or multiScreenGolden.
You can now call:
//place in /test/test_config.dart
// typical conditions will be platform checks:
// () => TargetPlatform.isLinux
// () => !TargetPlatform.isMacOS
GoldenToolkit.configure(GoldenToolkitConfiguration(skipGoldenAssertion: () => /* some condition */));
A new optional parameter autoHeight has been added to screenMatchesGolden and multiScreenGolden. If set to true, the height of the golden will adapt to fit the widget under test. Thanks to @christian-muertz!
Additional support for Cupertino fonts in Goldens.
Additional support for Cupertino fonts in Goldens.
Resolve an issue where configuration performed on WidgetTester during multiScreenGolden could bleed over to other tests in the same file. Add addition
Resolve an issue where configuration performed on WidgetTester during multiScreenGolden could bleed over to other tests in the same file. Add additional convenience helpers for the Device class.
Add support for configuring safe area (to simulate a device notch) and platform brightness (light/dark mode) on a multiScreenGolden device.
Add support for configuring safe area (to simulate a device notch) and platform brightness (light/dark mode) on a multiScreenGolden device.
Breaking: Removed Future return type from testGoldens.
Breaking: Removed Future return type from testGoldens.
Added deviceSetup to multiscreenGolden to allow pumping customization when device configuration (ex: screen size) changes
Added deviceSetup to multiscreenGolden to allow pumping customization when device configuration (ex: screen size) changes
Dropping pre-release tag. Improved documentation.
Dropping pre-release tag. Improved documentation.
Resolved an issue when using loadAppFonts() to unit test a non-application package which includes one or more custom fonts.
Resolved an issue when using loadAppFonts() to unit test a non-application package which includes one or more custom fonts.
Improved the mechanism for loading font assets. Consumers no longer need to supply a directory to read the .ttf files from.
Improved the mechanism for loading font assets. Consumers no longer need to supply a directory to read the .ttf files from.
They can now simply call: await loadAppFonts() and the package will automatically load any font assets from their pubspec.yaml or from any packages they depend on.
_We expect to make breaking changes over the next few releases as we stabilize the API._
Initial release. Includes utility methods for easily pumping complex widgets, loading real fonts, and for writing more advanced Golden-based tests.
Features
GoldenBuilder for widget integration tests that visually indicate different states of a widgets in a single Golden test.multiScreenGolden for pumping a widget and performing multiple Golden assertions with different device characteristics (e.g. screen size, accessibility options, etc)We expect to make breaking changes over the next few releases as we stabilize the API.
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