golden_toolkit
Common patterns for screenshot-based widget testing using Goldens.
0.15.0
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What this package is like to depend on
Last release 4 years ago
no release in 18 months
Release timing varies
gaps range from 1 weeks to 11 months
Nearly every release is documented
notes for 19 of 19 stable releases
Nothing withdrawn
no release was ever pulled
7 years old
23 releases · first in 2020
0 releases in the last 12 months
see the full history below
Release timeline
23 releases · Feb 2020 to Feb 2023Releases
latest 23-
0.15.021 Feb 2023Release notes
Open source →- BugFix: device pixel ratio will be properly taken into consideration when generating golden images. Thanks to @BenVercammen
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0.14.008 Dec 2022 -
0.13.011 Jan 2022Release notes
Open source →- Updated to Flutter 2.8 / Dart 2.15
- Resolved an issue where testGoldens() tests were mis-labeled as test groups, which caused issues in VSCode's text explorer. Thanks @DanTup for the fix!
- Updated documentation. Thanks @HugoHeneault, @nilsreichardt
Release notes
Open source →- Updated to Flutter 2.8 / Dart 2.15
- Resolved an issue where testGoldens() tests were mis-labeled as test groups, which caused issues in VSCode's text explorer. Thanks @DanTup for the fix!
- Updated documentation. Thanks @HugoHeneault, @nilsreichardt
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0.12.016 Nov 2021Release notes
Open source →- Add new convenience method to GoldenBuilder:
.addScenarioBuilder('scenario name', (context) => widgetUnderTest). Thanks to @toshiossada for the contribution.
- Add new convenience method to GoldenBuilder:
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0.11.015 Oct 2021Release notes
Open source →- migrate from pedantic -> flutter_lints
- resolved warning that could appear for consumers
package:golden_toolkit has `uses-material-design: true` set but the primary pubspec contains `uses-material-design: false`. If the application needs material icons, then `uses-material-design` must be set to true - updated documentation to indicate that you no longer need to include an empty images folder to get fonts to render in goldens for packages that do not contain any images.
Release notes
Open source →- migrate from pedantic -> flutter_lints
- resolved warning that could appear for consumers
package:golden_toolkit has `uses-material-design: true` set but the primary pubspec contains `uses-material-design: false`. If the application needs material icons, then `uses-material-design` must be set to true - updated documentation to indicate that you no longer need to include an empty images folder to get fonts to render in goldens for packages that do not contain any images.
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0.10.011 Aug 2021Release notes
Open source →This release has a few updates & changes.
- DeviceBuilder now wraps the widget under test with default MediaQuery behavior if not already wrapped. Thanks @lunaticcoding
- The signature of testGoldens() was made more flexible to allow for non String descriptions to better match the underlying support of testWidgets. Thanks @kuhnroyal
- testGoldens() no longer applies a default value for skipping tests, which allows for testGoldens tests to be skipped if their parent group has been marked as skipped.
- BREAKING The way that testGoldens() marks tests as "Goldens" is now achieved with Dart test tags, rather than by creating a test group with a nested test named Golden. This makes for a more intuitive experience in your IDE. Thanks @kuhnroyal
Note, this potentially can be a breaking change. If you previously ran tests by as such:
flutter test --update-goldens --name=Goldenyou should now run
flutter test --update-goldens --tags=golden -
0.9.003 Mar 2021Release notes
Open source →This release adds null safety support for Flutter 2.0 / Dart 2.12.
Thanks to @daohoangson for the work on this!
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0.9.0-nullsafety.030 Nov 2020 pre-releaseNothing published for this version
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0.8.010 Nov 2020Release notes
Open source →Thanks to @tsimbalar for this enhancement.
A new configuration property has been added to GoldenToolkitConfiguration which allows you to opt-in to displaying real shadows in your goldens. By default, real shadows are disabled in Flutter tests due to inconsistencies in their implementation across versions. This behavior could always be toggled off in flutter tests via an obscure global variable. Now, you can easily specify a scoped value it in your configuration overrides.
Release notes
Open source →Thanks to @tsimbalar for this enhancement.
A new configuration property has been added to
GoldenToolkitConfigurationwhich allows you to opt-in to displaying real shadows in your goldens. By default, real shadows are disabled in Flutter tests due to inconsistencies in their implementation across versions. This behavior could always be toggled off in flutter tests via an obscure global variable. Now, you can easily specify a scoped value it in your configuration overrides. -
0.7.030 Oct 2020Release notes
Open source →Thanks to @moonytoes29 for the following enhancements:
A new helper widget DeviceBuilder has been added. This works conceptually similar to GoldenBuilder but is used for displaying multiple device renderings of a widget in a single golden. This is an alternative to the existing multiScreenGolden() API which captures separate golden images for each device variation under test.
To assist with usage of DeviceBuilder, there is a new helper API: tester.pumpDeviceBuilder(builder) which assists in easily pumping a DeviceBuilder widget in your tests. Check out the documentation for more details.
Release notes
Open source →Thanks to @moonytoes29 for the following enhancements:
A new helper widget
DeviceBuilderhas been added. This works conceptually similar toGoldenBuilderbut is used for displaying multiple device renderings of a widget in a single golden. This is an alternative to the existingmultiScreenGolden()API which captures separate golden images for each device variation under test.To assist with usage of
DeviceBuilder, there is a new helper API:tester.pumpDeviceBuilder(builder)which assists in easily pumping a DeviceBuilder widget in your tests. Check out the documentation for more details. -
0.6.010 Jul 2020Release notes
Open source →Added the ability to configure the default set of devices to use for
multiScreenGoldenassertions globally.For example:
GoldenToolkitConfiguration(defaultDevices: [Device.iphone11, Device.iphone11.dark()])As part of this, the default parameter value has been removed from
multiScreenGolden.There was also a minor breaking change in that the const constructor of GoldenToolkitConfiguration is no longer const.
Release notes
Open source →Added the ability to configure the default set of devices to use for
multiScreenGoldenassertions globally.For example:
GoldenToolkitConfiguration(defaultDevices: [Device.iphone11, Device.iphone11.dark()])As part of this, the default parameter value has been removed from
multiScreenGolden.There was also a minor breaking change in that the const constructor of GoldenToolkitConfiguration is no longer const.
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0.5.126 Jun 2020Release notes
Open source →Improved the reliability of the default behavior for
tester.waitForAssets()to handle additional cases.Release notes
Open source →Improved the reliability of the default behavior for
tester.waitForAssets()to handle additional cases. -
0.5.024 Jun 2020Release notes
Open source →More intelligent behavior for loading assets
A new mechanism has been added for ensuring that images have been decoded before capturing goldens. The old implementation worked most of the time, but was non-deterministic and hacky. The new implementation inspects the widget tree to identify images that need to be loaded. It should display images more consistently in goldens.
This may be a breaking change for some consumers. If you run into issues, you can revert to the old behavior, by applying the following configuration:
GoldenToolkitConfiguration(primeAssets: legacyPrimeAssets);Additionally, you can provide your own implementation that extends the new default behavior:
GoldenToolkitConfiguration(primeAssets: (tester) async { await defaultPrimeAssets(tester); /* do anything custom */ });
If you run into issues, please submit issues so we can expand on the default behavior. We expect that it is likely missing some cases.
New API for configuring the toolkit
Reworked the configuration API introduced in 0.4.0. The prior method relied on global state and could be error prone. The old implementation still functions, but has been marked as deprecated and will be removed in a future release.
The new API can be invoked in
flutter_test_config.dartto be applied for all tests within a given folder (or the entire package). Additionally, if there is a need to override configuration at a narrower scope, this API can be invoked in-line as well.GoldenToolkit.runWithConfiguration((){/* callback() */}, config: GoldenToolkitConfiguration(/* custom config here */));
Added the ability to customize the generated filenames
When using
screenMatchesGoldenormultiGoldenFile, you can now supply your own functions for controlling the naming of the files. This can be done using the configuration API mentioned above.GoldenToolkit.runWithConfiguration((){ /* callback() */}, config: GoldenToolkitConfiguration(fileNameFactory: (filename) => '' /*output filename*/));
There are two methods that can be overridden:
fileNameFactoryis used for screenMatchesGoldendeviceFileNameFactoryis used for multiScreenGolden
Future releases will likely consolidate these APIs.
Thanks to @christian-muertz for this enhancement.
Added additional utility functions for preparing for goldens
Extracted out some public extension methods that were previously private implementation details of
multiScreenGolden&screenMatchesGoldenAdded the following extensions. These can be used with any vanilla golden assertions and do not require
multiScreenGolden,screenMatchesGolden, orGoldenBuilder.// configures the simulated device to mirror the supplied device configuration (dimensions, pixel density, safe area, etc) await tester.binding.applyDeviceOverrides(device); // resets any configuration applied by applyDeviceOverrides await tester.binding.resetDeviceOverrides(); // runs a block of code with the simulated device settings and automatically clears upon completion await tester.binding.runWithDeviceOverrides(device, body: (){}); // convenience helper for configurating the safe area... the built-in paddingTestValue is difficult to work with tester.binding.window.safeAreaTestValue = EdgeInsets.all(8); // a stand-alone version of the image loading mechanism described at the top of these release notes. Will wait for all images to be decoded // so that they will for sure appear in the golden. await tester.waitForAssets();
Misc Changes
A few API / parameters were marked as deprecated and will be removed in future releases.
Release notes
Open source →More intelligent behavior for loading assets
A new mechanism has been added for ensuring that images have been decoded before capturing goldens. The old implementation worked most of the time, but was non-deterministic and hacky. The new implementation inspects the widget tree to identify images that need to be loaded. It should display images more consistently in goldens.
This may be a breaking change for some consumers. If you run into issues, you can revert to the old behavior, by applying the following configuration:
GoldenToolkitConfiguration(primeAssets: legacyPrimeAssets);Additionally, you can provide your own implementation that extends the new default behavior:
GoldenToolkitConfiguration(primeAssets: (tester) async { await defaultPrimeAssets(tester); /* do anything custom */ });If you run into issues, please submit issues so we can expand on the default behavior. We expect that it is likely missing some cases.
New API for configuring the toolkit
Reworked the configuration API introduced in 0.4.0. The prior method relied on global state and could be error prone. The old implementation still functions, but has been marked as deprecated and will be removed in a future release.
The new API can be invoked in
flutter_test_config.dartto be applied for all tests within a given folder (or the entire package). Additionally, if there is a need to override configuration at a narrower scope, this API can be invoked in-line as well.GoldenToolkit.runWithConfiguration((){/* callback() */}, config: GoldenToolkitConfiguration(/* custom config here */));Added the ability to customize the generated filenames
When using
screenMatchesGoldenormultiGoldenFile, you can now supply your own functions for controlling the naming of the files. This can be done using the configuration API mentioned above.GoldenToolkit.runWithConfiguration((){ /* callback() */}, config: GoldenToolkitConfiguration(fileNameFactory: (filename) => '' /*output filename*/));There are two methods that can be overridden:
fileNameFactoryis used for screenMatchesGoldendeviceFileNameFactoryis used for multiScreenGolden
Future releases will likely consolidate these APIs.
Thanks to @christian-muertz for this enhancement.
Added additional utility functions for preparing for goldens
Extracted out some public extension methods that were previously private implementation details of
multiScreenGolden&screenMatchesGoldenAdded the following extensions. These can be used with any vanilla golden assertions and do not require
multiScreenGolden,screenMatchesGolden, orGoldenBuilder.// configures the simulated device to mirror the supplied device configuration (dimensions, pixel density, safe area, etc) await tester.binding.applyDeviceOverrides(device); // resets any configuration applied by applyDeviceOverrides await tester.binding.resetDeviceOverrides(); // runs a block of code with the simulated device settings and automatically clears upon completion await tester.binding.runWithDeviceOverrides(device, body: (){}); // convenience helper for configurating the safe area... the built-in paddingTestValue is difficult to work with tester.binding.window.safeAreaTestValue = EdgeInsets.all(8); // a stand-alone version of the image loading mechanism described at the top of these release notes. Will wait for all images to be decoded // so that they will for sure appear in the golden. await tester.waitForAssets();Misc Changes
A few API / parameters were marked as deprecated and will be removed in future releases.
-
0.4.027 May 2020Release notes
Open source →Configuration API
Added a configuration API so that you can control the behavior of skipping golden assertions in a single location, rather than at each call to
screenMatchesGoldenormultiScreenGolden.You can now call:
//place in /test/test_config.dart // typical conditions will be platform checks: // () => TargetPlatform.isLinux // () => !TargetPlatform.isMacOS GoldenToolkit.configure(GoldenToolkitConfiguration(skipGoldenAssertion: () => /* some condition */));Auto-Sized Goldens
A new optional parameter
autoHeighthas been added toscreenMatchesGoldenandmultiScreenGolden. If set to true, the height of the golden will adapt to fit the widget under test. Thanks to @christian-muertz! -
0.3.225 Apr 2020 -
0.3.113 Apr 2020Release notes
Open source →Resolve an issue where configuration performed on WidgetTester during multiScreenGolden could bleed over to other tests in the same file. Add additional convenience helpers for the Device class.
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0.3.030 Mar 2020Release notes
Open source →Add support for configuring safe area (to simulate a device notch) and platform brightness (light/dark mode) on a multiScreenGolden device.
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0.2.316 Mar 2020 -
0.2.227 Feb 2020Release notes
Open source →Added
deviceSetupto multiscreenGolden to allow pumping customization when device configuration (ex: screen size) changes -
0.2.112 Feb 2020 -
0.2.1-dev11 Feb 2020 pre-releaseRelease notes
Open source →Resolved an issue when using
loadAppFonts()to unit test a non-application package which includes one or more custom fonts. -
0.2.0-dev10 Feb 2020 pre-releaseRelease notes
Open source →Improved the mechanism for loading font assets. Consumers no longer need to supply a directory to read the .ttf files from.
They can now simply call:
await loadAppFonts()and the package will automatically load any font assets from their pubspec.yaml or from any packages they depend on.Release notes
Open source →Improved the mechanism for loading font assets. Consumers no longer need to supply a directory to read the .ttf files from.
They can now simply call:
await loadAppFonts()and the package will automatically load any font assets from their pubspec.yaml or from any packages they depend on. -
0.1.0-dev10 Feb 2020 pre-releaseRelease notes
Open source →Initial release. Includes utility methods for easily pumping complex widgets, loading real fonts, and for writing more advanced Golden-based tests.
Features
GoldenBuilderfor widget integration tests that visually indicate different states of a widgets in a single Golden test.multiScreenGoldenfor pumping a widget and performing multiple Golden assertions with different device characteristics (e.g. screen size, accessibility options, etc)
We expect to make breaking changes over the next few releases as we stabilize the API.