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material_palette

A collection of procedural material shader widgets for Flutter.

1.6.0 21K downloads/mo #2175 most downloaded on pub.dev FlutterFlow/material_palette

What this package is like to depend on

Last release 2 months ago

12 Jun 2026

Release timing varies

gaps range from 8 days to 3 months

Nearly every release is documented

notes for 16 of 16 stable releases

Nothing withdrawn

no release was ever pulled

6 months old

16 releases · first in 2026

16 releases in the last 12 months

see the full history below

Release timeline

16 releases · Feb 2026 to Jun 2026
Release Pre-release

Releases

latest 16
  1. 1.6.0 12 Jun 2026
    Release notes
    • Fix iOS: the Fur, Fur Mask, Iridescent Liquid Fill, and Iridescent Liquid shaders failed to load (Impeller binds each uniform declaration to its own Metal buffer slot; iOS devices cap the table at 31 and the iOS Simulator at 14, while these shaders declared 34–42). Uniforms are now packed into vec4/mat4 slots (12–13 declarations each) with an unchanged float layout — no API, parameter, or visual change.
    • Bump the stableVersion of all shaders introduced in 1.5.0 to 1.6.0.
    Open source →
  2. 1.5.0 12 Jun 2026
    Release notes
    • Add fur shaders: Fur (fill) and Fur Mask (wrap) with tap-ripple wavelets and mask-edge spill-over.
    • Add iridescent liquid shaders: Iridescent Liquid (wrap) and Iridescent Liquid Fill.
    • Add Liquid Patina and Metal Smoke fill shaders.
    • Add Kuwahara Wrap, Crepuscular Rays, Dither Wrap, Peel Wrap, and Turbulence Wrap wrap shaders.
    • Optimize Fur Mask and Iridescent Liquid shaders to hold 120 Hz at full-window render areas on Apple-Silicon-class GPUs.
    • Limit simultaneous interactive fur tap ripples to 3 (shader still accepts 5 via touchPoints).
    • Add missing precacheShader statics to Kuwahara, Dither, Peel, and Turbulence Wrap wraps.
    Open source →
  3. 1.4.0 31 Mar 2026
    Release notes
    • Add basic presets for wrap shaders.
    • Update preset gallery in example app.
    Open source →
  4. 1.3.0 24 Mar 2026
    Release notes
    • Add presets and update shader definitions.
    • Add UI descriptions for parameters.
    Open source →
  5. 1.2.0 05 Mar 2026
    Release notes
    • Fix marble smudge tap behavior.
    Open source →
  6. 1.1.0 05 Mar 2026
    Release notes
    • Fix uniform bindings on metal targets.
    Open source →
  7. 1.0.2 04 Mar 2026
    Release notes
    • Update gallery scroll physics and preset gallery.
    Open source →
  8. 1.0.0 03 Mar 2026
    Release notes
    • Fix dithering for gritty gradient and radial gritty gradient shaders.
    • Add dither controls across all gradient shaders.
    • Rename slider parameter for clarity.
    Open source →
  9. 0.8.0 02 Mar 2026
    Release notes
    • Add tappable slurp shader with gravity, wrinkle, and fold shading controls.
    • Replace dirX/dirY with angle-based direction controls for burn, smoke, and pixel dissolve shaders.
    • Simplify marble smear shader by internalizing lighting constants and cleaning up color roles.
    • Fix aspect ratio handling in burn, smoke, and wrap shaders.
    • Add shader presets and easing controls to the example app.
    Open source →
  10. 0.7.0 24 Feb 2026
    Release notes
    • Support for implicit animations of shader params.
    • Update marble smear shader color handling.
    Open source →
  11. 0.6.0 24 Feb 2026
    Release notes
    • Add smoke and pixel dissolve shaders (with radial and tappable variants).
    • Refactor animation system and fix error accumulation in continuous mode.
    • Add handling for range and inverse parameters.
    • Fix ripple and tap interactions.
    Open source →
  12. 0.5.0 19 Feb 2026
    Release notes
    • Add burn, radial burn, and tappable burn shaders.
    • Improve gradient shaders with better controls and transparency support.
    • Fix timescale for voronoi shaders.
    • Update shader presets.
    Open source →
  13. 0.4.0 18 Feb 2026
    Release notes
    • Reinclude example app in pubdev
    Open source →
  14. 0.3.0 18 Feb 2026
    Release notes
    • Fixes for layer transparency, shader aspect ratio, unnecessary rebuilts, animatedsampler leak, color gamut in perlin noise.
    • Add demo app in test/ for debugging wrap shaders.
    Open source →
  15. 0.2.0 13 Feb 2026
    Release notes
    • Testing publishing
    Open source →
  16. 0.1.0 12 Feb 2026
    Release notes
    • Initial release with procedural shader widgets
    Open source →

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