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pub.dev · #2404 most downloaded on pub.dev
A collection of procedural material shader widgets for Flutter.
Last release 3 months ago
12 Jun 2026
Release timing varies
gaps range from 8 days to 3 months
Nearly every release is documented
notes for 16 of 16 stable releases
Nothing withdrawn
no release was ever pulled
7 months old
16 releases · first in 2026
One column per month.
Fix iOS: the Fur, Fur Mask, Iridescent Liquid Fill, and Iridescent Liquid shaders failed to load (Impeller binds each uniform declaration to its own M
stableVersion of all shaders introduced in 1.5.0 to 1.6.0.Add fur shaders: Fur (fill) and Fur Mask (wrap) with tap-ripple wavelets and mask-edge spill-over.
Add basic presets for wrap shaders.
Add presets and update shader definitions.
Fix marble smudge tap behavior.
Fix uniform bindings on metal targets.
Update gallery scroll physics and preset gallery.
Fix dithering for gritty gradient and radial gritty gradient shaders.
Add tappable slurp shader with gravity, wrinkle, and fold shading controls.
Support for implicit animations of shader params.
Add smoke and pixel dissolve shaders (with radial and tappable variants).
Add burn, radial burn, and tappable burn shaders.
Reinclude example app in pubdev
Fixes for layer transparency, shader aspect ratio, unnecessary rebuilts, animatedsampler leak, color gamut in perlin noise.
- Testing publishing
Initial release with procedural shader widgets
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